I have a question:
The AI difficulty levels don't seem to do anything in my games. I set the difficulty to easy and it was, as expected, easy.
The problem came when I allied 3 AIs and put them all on "Bloody" and all they did was build a few kbots and lots of metal extractors. Nothin'.
Any thoughts? It makes for a rather boring skirmish...
Also, just out of curiosity - I build massive amounts of airplanes but they all seem to get destroyed within minutes when I send them all in. In the original TA I would be able to destroy entire bases before losing the bulk of my aircraft. Were there changes in stuff like that?
AI Difficulty
- Balthazar
- Moderator
- Posts: 2055
- Joined: Wed Nov 01, 2006 4:31 pm
- Location: Russian Federation
- Contact:
Re: AI Difficulty
There are some bugs in aircraft behaviour like Brawlers or Rapier. Also the bombers was kinda broken. So planes don`t have such abilities as in TA yet.
About AI - the difference between ddifferent levels is timelag between AI actions, on easy AI have 5 sec lag after each build command issued. On the bloody difficulty level the time lag is absent.
About AI - the difference between ddifferent levels is timelag between AI actions, on easy AI have 5 sec lag after each build command issued. On the bloody difficulty level the time lag is absent.
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
Re: AI Difficulty
Which TA3D version do you use ?
I remember TA3D 0.5 AI was not very efficient, but in 0.6 branch it's much more interesting
NB: TA3D 0.6 is current dev branch but it should become stable soon as it is already in beta stage.
I remember TA3D 0.5 AI was not very efficient, but in 0.6 branch it's much more interesting
NB: TA3D 0.6 is current dev branch but it should become stable soon as it is already in beta stage.
=>;-D Penguin Powered
- Balthazar
- Moderator
- Posts: 2055
- Joined: Wed Nov 01, 2006 4:31 pm
- Location: Russian Federation
- Contact:
Re: AI Difficulty
Well, dunno Since the new Pathfinding i haven`t had an opportunity to play against the AI. Hope i`ll get the chance soon
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
Re: AI Difficulty
Usually against several AI opponents (set to bloody ) I win only because they don't stop growing their base until they can't build new units (I set unit limit to 250 per player, usually).
AI has become more challenging (now that it gathers enough resources to fulfill its needs) and much more aggressive. However built-in AI decisions are affected by the random numbers generator so there is a possibility that AI might be completely stupid but it shouldn't happen too often.
AI has become more challenging (now that it gathers enough resources to fulfill its needs) and much more aggressive. However built-in AI decisions are affected by the random numbers generator so there is a possibility that AI might be completely stupid but it shouldn't happen too often.
=>;-D Penguin Powered
Who is online
Users browsing this forum: No registered users and 21 guests