Questions on editing Ta3d

You have a problem with TA3D, it doesn't run or it crashes...
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Vous avez un problème avec TA3D, il ne se lance pas ou plante...
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Flashbang232
Posts: 155
Joined: Tue Aug 03, 2010 6:59 pm
Location: Behind LOIC

Questions on editing Ta3d

Post by Flashbang232 » Sat Apr 07, 2012 9:36 pm

Modelling - Do i/can i still use wings3d ? if so, what formats to export? how so
3dmEditor - anything in specific thats useful to remember?
Frag/Vert files - any good links for tutorials? (tried google and all are very confusing for me)
Any CPP files i could look at?
When you cannot trust your government to lead the nation to better times is when you know the ship is sinking

Flashbang232
Posts: 155
Joined: Tue Aug 03, 2010 6:59 pm
Location: Behind LOIC

Re: Questions on editing Ta3d

Post by Flashbang232 » Sat Apr 07, 2012 10:07 pm

New:

Okay, looking at Weights.h and what are the weights classified in?
weights range from 0x0 to 0x80, can this be compared to the average 1,2,3 number system or a range of small weight/medium/large weighting?

Also, is 'unit_manager.unit_type' in ai_controller.cpp a form of detector for what kind of unit is present at the ai's disposal?

In 'pathfinding.cpp' what is it when the nodes.front().x() & .z() is called?
When you cannot trust your government to lead the nation to better times is when you know the ship is sinking

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