os: Windows XP Pro 32 Bit SP2
ram: 2x512 DDR1 Ram
gpu: 9800 GeForce GTX
on Spring the loading time on units is fast,
on TA3D the loading time on units/models is slow.. how come?,
on TA it is fast also..
My TA3D settings is that mandatory? , i couldn't really find options for it that can make Models loading faster
TA 3D model loading takes long
- Balthazar
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Re: TA 3D model loading takes long
After the first launch chache dir is created. The second and others launches will use this cache files and load in... 5 seconds....
Re: TA 3D model loading takes long
OTA loads at the first time quick :/ so how come TA3D takes longer (?) to load stuff?
- zuzuf
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Re: TA 3D model loading takes long
TA3D has to convert OTA files to OpenGL friendly formats, this takes some time. Spring already uses files in friendly formats.
If you have lots of video memory and really want to load fast you can disable texture compression (loading times will be reduced and some lags when loading textures dynamically will disappear).
If you have lots of video memory and really want to load fast you can disable texture compression (loading times will be reduced and some lags when loading textures dynamically will disappear).
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Re: TA 3D model loading takes long
Oh that explains why it takes *long* to load stuff and converting.
Will TA3D soon include those "OpenGL Friendly Formats" in the same TA3D Release or it will be separated?,
or is it already on work that TA3D can support those Files directly and doesn't need to be converted?
Will TA3D soon include those "OpenGL Friendly Formats" in the same TA3D Release or it will be separated?,
or is it already on work that TA3D can support those Files directly and doesn't need to be converted?
- zuzuf
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Re: TA 3D model loading takes long
home made formats and Spring format (TA3D 0.6 support Spring models) are OpenGL friendly, but TA3D mainly uses OTA resource files when you run it (it has been designed for this). Because of copyright problems we cannot provide OTA resource files legally, so we don't and that's one of the reasons why we want to remake OTA resource files.
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