Crash on Campaign

You have a problem with TA3D, it doesn't run or it crashes...
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Vous avez un problème avec TA3D, il ne se lance pas ou plante...
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DOT
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Crash on Campaign

Post by DOT » Sat Sep 19, 2009 12:55 pm

When trying to play a Campaign from ARM or CORE any it doesn't matter and starting it the Game crashes no errors nothing..



OS: Windows XP SP2
RAM: 1024 MB DDR1
GPU: GeForce 9800 GTX
Game version: 0.6.0 Alpha 16

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zuzuf
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Re: Crash on Campaign

Post by zuzuf » Sat Sep 19, 2009 8:11 pm

you should have a stdout.txt file (or a log/ta3d.log file if you don't find it), can you send it to me : zuzuf86 at gmail.com
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DOT
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Re: Crash on Campaign

Post by DOT » Sun Sep 20, 2009 9:39 am

hmm actually there gives Pastebin to send stuff like that


http://pastebin.com/m1db71623 stdout.txt

"An error has occured.
Debugging information could not be logged.
Please report to our forums (http://www.ta3d.org/) so we can fix it.
" stderr.txt

The Log Folder is empty.


I have extra checked if it works on OTA and it does
perhaps the Alpha dosent load everything all mandatory files..

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zuzuf
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Re: Crash on Campaign

Post by zuzuf » Sun Sep 20, 2009 12:30 pm

have you put the totala4.hpi file into TA3D's install folder ?
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DOT
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Re: Crash on Campaign

Post by DOT » Sun Sep 20, 2009 12:35 pm

no i thought there gives only 2 totala*.hpi

i will try it

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zuzuf
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Re: Crash on Campaign

Post by zuzuf » Sun Sep 20, 2009 12:42 pm

there are 4 totala*.hpi files, you need only 3 of them (totala3.hpi is only required by OTA installer, it also contains totala1.hpi):
  • totala1.hpi for units, weapons, menus, etc ...
  • totala2.hpi for maps
  • totala4.hpi for campaigns
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DOT
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Re: Crash on Campaign

Post by DOT » Sun Sep 20, 2009 1:06 pm

tried now with totala4.hpi

and it crashes

http://pastebin.com/m232865ed stdout.txt

on the latest release 0.5.4
using with TA3D mod it crashes at triyng playing one of TA:BT Arm very short mission the first one

http://pastebin.com/me71acab


using no mods at all it works fine

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zuzuf
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Re: Crash on Campaign

Post by zuzuf » Sun Sep 20, 2009 1:28 pm

hm, we'll need a package built in debug mode to solve this ...
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Balthazar
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Re: Crash on Campaign

Post by Balthazar » Sun Sep 20, 2009 3:28 pm

DOT wrote:no i thought there gives only 2 totala*.hpi
i will try it
Try with full set of resources:

ccdata.ccx
ccmaps.ccx
ccmiss.ccx
rev31.gp3
totala1.hpi
totala2.hpi
totala4.hpi

And delete "cache" dir for the clean run.

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zuzuf
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Re: Crash on Campaign

Post by zuzuf » Sun Sep 20, 2009 4:34 pm

ho yeah, I forgot that, clearing the cache is very important when playing with archives and resource sets ... (adding some kind of hash code identifying cache file origin may help here).
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DOT
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Re: Crash on Campaign

Post by DOT » Sun Sep 20, 2009 5:26 pm

i got all those mandatory files
and tried with deleting Cache too.. it doesn't work :/

the game crashes as soon as i want to start to run Missions,

the stdout.txt
doesn't say anything about errors or fatals,

http://pastebin.com/mcf2f631 heres the Stdout.txt log if you still want it

tested on TA3D 0.6.0 Alpha 16


Edit:

tested on TA3D 0.5.4.0 with TA3D as mod

Deleting caches dint helped

http://pastebin.com/m66861a41 the log of it

xpoy
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Re: Crash on Campaign

Post by xpoy » Sun Sep 20, 2009 5:46 pm

If you try alpha 16, it maybe fixed campaign crash

DOT
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Re: Crash on Campaign

Post by DOT » Tue Sep 22, 2009 10:24 am

xpoy wrote:If you try alpha 16, it maybe fixed campaign crash
DOT wrote:i got all those mandatory files
and tried with deleting Cache too.. it doesn't work :/

the game crashes as soon as i want to start to run Missions,

the stdout.txt
doesn't say anything about errors or fatals,

http://pastebin.com/mcf2f631 heres the Stdout.txt log if you still want it

tested on TA3D 0.6.0 Alpha 16

self quote :/

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