About particles bouncing

You have a problem with TA3D, it doesn't run or it crashes...
/
Vous avez un problème avec TA3D, il ne se lance pas ou plante...
Post Reply
User avatar
Balthazar
Moderator
Posts: 2055
Joined: Wed Nov 01, 2006 4:31 pm
Location: Russian Federation
Contact:

About particles bouncing

Post by Balthazar » Fri Jun 12, 2009 4:12 pm

Long time ago, when TA3D was kinda 0.3 or so, Zuzuf said that units after destruction will split to particles and bouncing for some time around. What became with this effect? The current particles play the different role...

Also, I`ll attach a new particle tga so they look more quad-like.
Attachments
part.rar
(666 Bytes) Downloaded 711 times

User avatar
zuzuf
Administrateur - Site Admin
Posts: 3281
Joined: Mon Oct 30, 2006 8:49 pm
Location: Toulouse, France
Contact:

Re: About particles bouncing

Post by zuzuf » Fri Jun 12, 2009 5:48 pm

options -> display -> explosion particles :D
=>;-D Penguin Powered

User avatar
Balthazar
Moderator
Posts: 2055
Joined: Wed Nov 01, 2006 4:31 pm
Location: Russian Federation
Contact:

Re: About particles bouncing

Post by Balthazar » Fri Jun 12, 2009 6:00 pm

Not this kind, i mean something like polygons from unit, that are flying around after explosion like in TA. Like a leg flying away or a fan from wind generator :P

User avatar
zuzuf
Administrateur - Site Admin
Posts: 3281
Joined: Mon Oct 30, 2006 8:49 pm
Location: Toulouse, France
Contact:

Re: About particles bouncing

Post by zuzuf » Fri Jun 12, 2009 6:10 pm

ha yes, we'll do that later when VFS is working, dirty structures are replaced with clean ones and 3D model class is replaced with something nice, less buggy, easier to use and more modular (in order to easily manipulate those model parts :) )
=>;-D Penguin Powered

User avatar
Balthazar
Moderator
Posts: 2055
Joined: Wed Nov 01, 2006 4:31 pm
Location: Russian Federation
Contact:

Re: About particles bouncing

Post by Balthazar » Fri Jun 12, 2009 7:05 pm

Roger that :D

xpoy
Posts: 669
Joined: Mon Sep 22, 2008 3:55 am

Re: About particles bouncing

Post by xpoy » Sat Jun 13, 2009 6:36 pm

Cool idea!
And one nice thought, :)
Push units back by big bomb blast, this was interesting
But I isn't really want this, due to performance and practicality, but note this, may useful when make TA3D interesting.

Post Reply

Who is online

Users browsing this forum: No registered users and 45 guests