air unit AI,Simple operation,Towards building

You think of something which could be added to TA3D post here! /
Vous pensez à quelque chose que l'on pourrait ajouter à TA3D, postez ici!
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xpoy
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air unit AI,Simple operation,Towards building

Post by xpoy » Mon Sep 22, 2008 8:07 am

bomber 's attrack does not work well
air con's Guard and Recovery does not work well,else

the important

ctrl+shift,hmm,demo 's Creative,is good,just added it,too
i just Used to ctrl+G to choose all Marine units
and ctrl+P choose Air Force
maybe added a tool to create onwer Shortcuts?

Towards building,it was great ,too,There should is a choice for Factory

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zuzuf
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Post by zuzuf » Mon Sep 22, 2008 8:16 am

we didn't implement all shortcuts yet, but this will be done :)

thanks for reporting those bugs, I'll add them in our track.
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Balthazar
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Post by Balthazar » Mon Sep 22, 2008 8:41 am

About building rotation. It could be done with Ctrl+Mouse_Wheel, or it is already done in current version?

About air units - there are still many things to improve, because land/sea units have higher priority for us at current development stage, than air units (air units have more complicated path following code). But we`ll get to them eventually :)

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zuzuf
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Post by zuzuf » Mon Sep 22, 2008 10:09 am

now air units use a very simple algorithm to follow paths :P, it's even easier to find a path for flying units : go straight forward !!

what is difficult is handling the landing/take off events, I've done some modifications on this recently and it seems I added side effect bugs :cry:
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Post by xpoy » Mon Sep 22, 2008 11:06 am

hmm,more bug but new bug is smaller

i just show my friends ta3d,but ,hmm,just a litter man can work in ta3d,the other,u know,they want but their Capability not enough.

Most of the friends just love TA,and want a really TA3D,not the spring

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Balthazar
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Post by Balthazar » Mon Sep 22, 2008 11:17 am

I think that AIR units moving algorythms are really much more difficult, than land ones. Planes have differ turn radius, different behaviour when attacking (compare bomber and brawler/rapier attack) and takeoff/land behavoiur. Current planes are faaar from their TA analogues. :D

P.S. Well, there are many things that people can do, without knowing of programming languages or so. For example - do testing, or advertising.
Here you can find all the things, that can be done to help the project:
http://ta3d.darkstars.co.uk/forums/viewtopic.php?t=518

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zuzuf
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Post by zuzuf » Mon Sep 22, 2008 5:41 pm

We're also looking for people who could create content to replace TA's models, sprites etc ... with HD 3D models :)
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xpoy
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Post by xpoy » Tue Sep 23, 2008 4:21 am

OK,i have post a lot topic in chinese forums.

and i just try to Dragging some Coder over

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Balthazar
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Post by Balthazar » Tue Sep 23, 2008 6:03 am

Thanks for your help!!! :D

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zuzuf
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Post by zuzuf » Tue Sep 23, 2008 3:43 pm

great :D
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