Waterline increase? 0.o
(BTW shadows and new wave effects are by me. I added a "negative 0" which is impossible but yet possible, into the water stuffs.
i think water-reflec.frag was one )
Also the shadows are more detailed. Working on HD versions.
Waterline (screenshot included FINALLY!)
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Waterline (screenshot included FINALLY!)
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Re: Waterline (screenshot included FINALLY!)
If you're interested in shadowing stuffs you may want to have a look at a few papers regarding shadow map filtering, especially "Percentage Closer Filtering".
=>;-D Penguin Powered
Re: Waterline (screenshot included FINALLY!)
Don't increase the water level. Not only would this place a menace on OTA balance but will also be a really bad work around for a problem. My suggestion/ new map format. Even if it is a case of a folder with hightmap, texture and the file with all of the map elements (water level, wind strength, tidal strength etc). Anything that isn't rendered at an angle is perfect. >.>
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Re: Waterline (screenshot included FINALLY!)
Not to start a debate matty, but I think this has great potential. A new map format support would be good as it would have proper texxes and HD, lua, realism. we could form it around the code that ta3d uses which would be cool.
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