I suggest the followinf added command in the lua :
wait_for_move.
We have wait_for_turn, but no wait_for_move.
wait_for_turn => wait_for_move
- zuzuf
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Re: wait_for_turn => wait_for_move
There is a wait_for_move function, see scripts/ta3d.lh for details.
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Re: wait_for_turn => wait_for_move
AH ? Thank you, i don't now why it have escaped me.
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