Matmans Features/Ta 3d suggestions

You think of something which could be added to TA3D post here! /
Vous pensez à quelque chose que l'on pourrait ajouter à TA3D, postez ici!
Post Reply
Flashbang232
Posts: 155
Joined: Tue Aug 03, 2010 6:59 pm
Location: Behind LOIC

Matmans Features/Ta 3d suggestions

Post by Flashbang232 » Sat Feb 05, 2011 8:50 pm

http://tauniverse.com/forum/showthread.php?t=41786

Shadows shouldn't be pixellated, the part where the land is submerged looks wierd, shading does not darken like normal in real life, but it looks more like it is submerged under jello. :\

Palm trees look excellent ;)

whats with the Z at the last picture?
also the shading on the commander looks a bit wierd....

some constructive feedback
When you cannot trust your government to lead the nation to better times is when you know the ship is sinking

User avatar
zuzuf
Administrateur - Site Admin
Posts: 3281
Joined: Mon Oct 30, 2006 8:49 pm
Location: Toulouse, France
Contact:

Re: Matmans Features/Ta 3d suggestions

Post by zuzuf » Sat Feb 05, 2011 9:23 pm

shading ... I guess you're talking about the shadow map which is a simple shadow map. I could improve using a known technique to push more details in front of the camera but I have bugs to fix first :P.

The Z is an idea from Matman : a kind of toggle button to go quickly into tactical mode (maximum zoom out centered). Maybe later when there GUI can be scripted with Lua :).
=>;-D Penguin Powered

User avatar
Balthazar
Moderator
Posts: 2055
Joined: Wed Nov 01, 2006 4:31 pm
Location: Russian Federation
Contact:

Re: Matmans Features/Ta 3d suggestions

Post by Balthazar » Sat Feb 05, 2011 9:42 pm

Please - gameplay first, all the shiny things - second )

MattyWS
Posts: 146
Joined: Sat Jan 23, 2010 12:46 pm

Re: Matmans Features/Ta 3d suggestions

Post by MattyWS » Sun Feb 06, 2011 2:16 am

Flasshbang,The shadows are pixelated because i'm zoomed in very far. Look at other screenshots that are in the correct top-down view and you will see the shadows are fine.

Flashbang232
Posts: 155
Joined: Tue Aug 03, 2010 6:59 pm
Location: Behind LOIC

Re: Matmans Features/Ta 3d suggestions

Post by Flashbang232 » Sun Feb 06, 2011 6:28 pm

Flasshbang? :P Sounds like your hissing at me, sorry. :)

hmmmm......I see what you mean.....

Im going to make a thread for ta3d bugs, i cant even get the latest version to run.
Not much in the way of errorlogs though.... :x
When you cannot trust your government to lead the nation to better times is when you know the ship is sinking

MattyWS
Posts: 146
Joined: Sat Jan 23, 2010 12:46 pm

Re: Matmans Features/Ta 3d suggestions

Post by MattyWS » Sun Feb 06, 2011 7:03 pm

http://www.tauniverse.com/forum/showthread.php?t=41797 here is a guide to get started in ta3d

Flashbang232
Posts: 155
Joined: Tue Aug 03, 2010 6:59 pm
Location: Behind LOIC

Re: Matmans Features/Ta 3d suggestions

Post by Flashbang232 » Tue Feb 08, 2011 3:34 pm

Uber cool sir.....
Now lets get your uber cool gui implemented! :D
When you cannot trust your government to lead the nation to better times is when you know the ship is sinking

Post Reply

Who is online

Users browsing this forum: No registered users and 14 guests