With my overly-active imagination....
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With my overly-active imagination....
i came up with the ultimate idea of units being knocked back football fields away when a plasma cannon/weapon strikes them.
in other words:
a nuke hits. because of the shockwave/explosion, all units not directly hit are knocked back, while exploding and falling apart, but....all in a matter of the same 5 seconds. sounds cool, huh?
Can this be done? :0
in other words:
a nuke hits. because of the shockwave/explosion, all units not directly hit are knocked back, while exploding and falling apart, but....all in a matter of the same 5 seconds. sounds cool, huh?
Can this be done? :0
When you cannot trust your government to lead the nation to better times is when you know the ship is sinking
- Balthazar
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Re: With my overly-active imagination....
Don`t really understand what exactly did you mean.
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Re: With my overly-active imagination....
like when you blow something up, surrounding stuff gets blasted backwards like 90 feet.
Can this effect be implemented into ta3d?
Like when a commander blows up trees get blown back and units get incinerated....its a nuke after all.
Can this effect be implemented into ta3d?
Like when a commander blows up trees get blown back and units get incinerated....its a nuke after all.
When you cannot trust your government to lead the nation to better times is when you know the ship is sinking
- zuzuf
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Re: With my overly-active imagination....
I think it's possible to animate unit parts that way, but it would require some scripting. Regarding trees, there currently is no way to animate them like this without adding some C++ code. I'll definitely take this into account for Lua based effects.
=>;-D Penguin Powered
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Re: With my overly-active imagination....
Thank you very much Zuzuf. I appreciate being listened to.
Literally. I haven't been listened to like this before.
(Mainly because my ideas for TA used to be crap like a flying Zarganeth zbot or whatever)
Literally. I haven't been listened to like this before.
(Mainly because my ideas for TA used to be crap like a flying Zarganeth zbot or whatever)
When you cannot trust your government to lead the nation to better times is when you know the ship is sinking
Re: With my overly-active imagination....
Zbot was a name used by my partner in crime's special walk script that made the units actually walk rather than glide, so a flying zbot would be impossible.
Re: With my overly-active imagination....
The Leveller in BA (Spring Mod) have that. That add a lot of tactical possibilities.
Re: With my overly-active imagination....
Sorry, that was another thing.
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Re: With my overly-active imagination....
You gotta admit, matman, that would be awesome.flying zbot would be impossible.
When you cannot trust your government to lead the nation to better times is when you know the ship is sinking
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