Page 1 of 1

Some idea for the zoom

Posted: Thu Sep 09, 2010 7:33 am
by D.Durand
i think the zoom is not very intuitive.

Why not doing something simple, like that :

- Mouse wheel in => Zoom in.
- Mouse wheel out => Zoom out.
- Some key + move the mouse => Rotate the camera around the "point of view".
  • - Mouse move up, the camera move down.
    - Mouse move down, the camera move up.
    - Mouse move right, the camera move left.
    - Mouse move left, the camera move right.
- Some other key + move the mouse => move the "point of view" and the camera in the same direction (pan).


And, by the way, i don't like how the angle change when i zoom, with a stop at the change.

Oh, and can we have a more powerfull zoom ? I mean, it's hard to test how look my models in-game since i see then from so far :(

Re: Some idea for the zoom

Posted: Thu Sep 09, 2010 4:06 pm
by zuzuf
It's difficult to please everyone and something intuitive won't be intuitive for everyone.

If you want to have a closer look at your units you can toggle the free camera mode and use the arrow keys to move and your mouse to look around :)

Re: Some idea for the zoom

Posted: Thu Sep 09, 2010 5:23 pm
by slogic
I don't understand "Mouse wheel in". What's this direction? Towards a user?

Re: Some idea for the zoom

Posted: Fri Sep 10, 2010 12:23 am
by D.Durand
@Zuzuf

Well, i don't find the "free camera mode" usable. FPS, or games like Warzone2100, have free camera mode usable.

In "free camera mode", the cursor move the camera in direction of the point you look. Mean you can't "hover" onto the ground.

It is really impossible to add my suggestions as third camera mode to the game ? I'm pretty sure a lot of peoples willl be happy ? It's pretty much how work the camera moves in 3D softwares when you don't use others mouses buttons than the wheel for that.


Or we can do something like that :

=> Rotate the wheel for zoom.
=> Click the wheel and move the mouse for rotate the camera around the ground point it look (or the selectionned unit).
=> Use the cursor keys for hover at the actual camera altitude (+ border screen detection do that also, of course).



@ Slogic

I don't though of that. But i suppose turn the wheel in direction of the user will be a "zoom in".

Re: Some idea for the zoom

Posted: Fri Sep 10, 2010 10:13 pm
by zuzuf
It should be possible to implement this as a Lua script. Currently there is no scripts running in background waiting for events but it can easily change :), I think I'll work on it tomorrow.