Nanolathe stuff

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Balthazar
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Nanolathe stuff

Post by Balthazar » Mon Jun 15, 2009 8:03 am

Well, two major suggestions:

- make nanolathe particles square like in TA
- set nanolathe color same as the player color.

What do you guys think?

xpoy
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Re: Nanolathe stuff

Post by xpoy » Mon Jun 15, 2009 10:39 am

nanolathe color same as the player color.
HAHA, good idea
And might the reclaim/ repair could be diffrent nanothe?

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Griswoldz
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Re: Nanolathe stuff

Post by Griswoldz » Mon Jun 15, 2009 3:58 pm

I liked the original nanolathe squares more as well :P. Would be nice to see them in TA3D.

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zuzuf
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Re: Nanolathe stuff

Post by zuzuf » Mon Jun 15, 2009 4:19 pm

I'll change that when I am back home :)
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Sarwajagat
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Re: Nanolathe stuff

Post by Sarwajagat » Fri Feb 25, 2011 4:09 pm

I can haz different nanolathe effects? :P

NanolatheEffect=0; //0 for TA one, 1 for nanolathe effect similar to when a Tau earth caste build something-see W40k Dark Crusade game, 2 for placing beacon which the building drop out of the sky-see W40k Dark Crusade when a Servitor builds something

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zuzuf
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Re: Nanolathe stuff

Post by zuzuf » Fri Feb 25, 2011 4:33 pm

Currently this part of the engine is far from being modular which means it can't be done easily. After the 0.6 branch becomes stable I would like to experiment something : a Lua API to design new special effects for anything in the game in order to allow adding effects without changing anything in the engine code. Maybe the build effect could be implemented using a Lua effect script.
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DOT
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Re: Nanolathe stuff

Post by DOT » Mon Sep 05, 2011 5:06 pm

Different colours and Different Images for those nanolate yes
Well i guess you could replace the Nanolathe texture it is somewhere put in a folder

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