A TA to ta3d conversion guide?

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bobthedinosaur
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Joined: Mon Apr 04, 2011 3:07 pm

A TA to ta3d conversion guide?

Post by bobthedinosaur » Mon Apr 04, 2011 3:12 pm

Hey. It's been about 2 years since I've last played around with TA3d. It looks really nice, but last time I tried conveting my battletech mod that was made for TA to ta3d it had a ton of script errors, gui issues, and build menu scrambles. Has this been fixed or maybe is there a guide to manually fixing these kinds of issues?

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zuzuf
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Re: A TA to ta3d conversion guide?

Post by zuzuf » Sat Apr 09, 2011 12:31 pm

Since 2 years lots of things have been fixed. Normally no conversion should be needed (TA mods should be compatible with TA3D) however there are tricks which don't work properly yet with TA3D. As a mod developer your experience with bugs when porting from TA to TA3D would be very valuable to us (I mean you are the one who knows how you expect the engine to behave what is wrong when running your mod in TA3D). Have a look at our wiki (http://trac.ta3d.org/), it contains details about modding for TA3D. If you have any problem feel free to post here.
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