Current status

title is self explanatory / le titre est explicite non ?
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zuzuf
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Current status

Post by zuzuf » Sat May 21, 2011 10:43 pm

I've been fixing a few bugs, optimizing the loading process a bit on multi-core CPUs. I also added a new feature:
TA3D minimizes on Alt-Tab when in full screen mode. It's not the native Alt-Tab behavior because SDL doesn't support it, so it's simulated but it works.

If no major issue is found, I will start making RC packages soon.
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xpoy
Posts: 669
Joined: Mon Sep 22, 2008 3:55 am

Re: Current status

Post by xpoy » Thu Jun 02, 2011 11:16 pm

wow!! I download Newest Verison, and omg unbeliable trees!! :P
like usually, I found some things is small, but can useful improve player feel.
give_order_build, well, when a factory try to build 5 units, when it start to build, I mean, when the factory start to open, it is play sound like more than 5 facotry starting at same time... :)

and... when i try to found why it damn lock my screen to commander just when I press Ctrl+C.
found here which feel like had some problem? :P, I guess that else should be inside of first if{}
if (TA3D_CTRL_PRESSED && key[KEY_D])
{
if (!ordered_destruct)
{
;//....
ordered_destruct = true;
}
}
else
ordered_destruct = false;
but... conufused in can't found where it lock my cemara on :(

:P and this one...when some feature is in screen borderline, it will be hide in screen, maybe let the screen's height/width longer than screen setting, this shall eazly fix this. maybe I forgot the reply about reason to can't do that.

greeeeting, very nice loading time cast, and very unbliable improve :P!!! I shall repost in China bbs.

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zuzuf
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Posts: 3281
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Re: Current status

Post by zuzuf » Sun Jun 12, 2011 6:39 pm

I guess the camera locking mechanism you're referring to is the tracking mode (should be something like tracking/target in the code).

I am going to look at this sound bug, I expect it should be easy to fix.
xpoy wrote::P and this one...when some feature is in screen borderline, it will be hide in screen, maybe let the screen's height/width longer than screen setting, this shall eazly fix this. maybe I forgot the reply about reason to can't do that.
What do you exactly mean with feature ? map objects (trees, rocks, wreckages), units, shadows ?
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xpoy
Posts: 669
Joined: Mon Sep 22, 2008 3:55 am

Re: Current status

Post by xpoy » Mon Aug 01, 2011 2:18 am

units, and map features I mean. /:^| sry for I didn't in here this long time, I'm playing FA, and the other free time isn't that much, but I'm still doing TA stuff.

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