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TA3D 0.6

Posted: Sat Feb 18, 2017 10:24 pm
by zuzuf
Most activity stopped just before TA3D 0.6 had a chance to get released :( . So I decided to test windows build with new tools and I managed to get a working win64 build and an Ubuntu 16.04 amd64 package. These 2 packages and a source package are already available.

So here we are: TA3D 0.6 is officially and finally released! :wink:

Development on the 0.6 branch will sto... stay stopped. So now we can start making big changes to the code 8)

Re: TA3D 0.6

Posted: Mon Feb 20, 2017 6:10 pm
by apadgett879
sweet

Re: TA3D 0.6

Posted: Mon Feb 20, 2017 11:10 pm
by zuzuf
I am already starting to port the code to Qt5. I already have threads and mutex from Qt, new smart pointers, I am also replacing the String type with Qt's QString. Current version number of the master branch is 0.7 ;)

Re: TA3D 0.6

Posted: Wed Mar 15, 2017 1:52 pm
by MattyWS
Good to see this making a comeback!

Re: TA3D 0.6

Posted: Sun Mar 19, 2017 3:22 am
by apadgett879
Its always nice to see an older project spring back to life

Re: TA3D 0.6

Posted: Fri Apr 07, 2017 11:00 am
by DOT
Very nice, so TA3D will be maintained for a while? That's great.
Also with the QT5 port is this the reason why TA3D 0.6.0 (Linux) is almost 200 MiB big? The previous one had a puny 17~ MiB size.

Re: TA3D 0.6

Posted: Fri Apr 07, 2017 3:02 pm
by apadgett879
DOT wrote:
Fri Apr 07, 2017 11:00 am
Very nice, so TA3D will be maintained for a while? That's great.
Also with the QT5 port is this the reason why TA3D 0.6.0 (Linux) is almost 200 MiB big? The previous one had a puny 17~ MiB size.
I would assume yes, I am actually working on making some TAR balls, and .debs and .rpms.

Re: TA3D 0.6

Posted: Sat Apr 08, 2017 7:51 pm
by zuzuf
The 0.6 branch is the last stable branch and is based on SDL, not Qt5. The Qt5 port is the 0.7 branch which is currently unstable. Also the 0.6 package is much bigger because it contains much more data (graphics for menus, unicode fonts which are quite big) than the 0.5 branch.