TA3D 0.6
- zuzuf
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TA3D 0.6
Most activity stopped just before TA3D 0.6 had a chance to get released . So I decided to test windows build with new tools and I managed to get a working win64 build and an Ubuntu 16.04 amd64 package. These 2 packages and a source package are already available.
So here we are: TA3D 0.6 is officially and finally released!
Development on the 0.6 branch will sto... stay stopped. So now we can start making big changes to the code
So here we are: TA3D 0.6 is officially and finally released!
Development on the 0.6 branch will sto... stay stopped. So now we can start making big changes to the code
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- zuzuf
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Re: TA3D 0.6
I am already starting to port the code to Qt5. I already have threads and mutex from Qt, new smart pointers, I am also replacing the String type with Qt's QString. Current version number of the master branch is 0.7
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Re: TA3D 0.6
Good to see this making a comeback!
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Re: TA3D 0.6
Its always nice to see an older project spring back to life
Re: TA3D 0.6
Very nice, so TA3D will be maintained for a while? That's great.
Also with the QT5 port is this the reason why TA3D 0.6.0 (Linux) is almost 200 MiB big? The previous one had a puny 17~ MiB size.
Also with the QT5 port is this the reason why TA3D 0.6.0 (Linux) is almost 200 MiB big? The previous one had a puny 17~ MiB size.
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- Posts: 25
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Re: TA3D 0.6
I would assume yes, I am actually working on making some TAR balls, and .debs and .rpms.
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
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Re: TA3D 0.6
The 0.6 branch is the last stable branch and is based on SDL, not Qt5. The Qt5 port is the 0.7 branch which is currently unstable. Also the 0.6 package is much bigger because it contains much more data (graphics for menus, unicode fonts which are quite big) than the 0.5 branch.
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