Real todo list! (Must read)

title is self explanatory / le titre est explicite non ?
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MattyWS
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Real todo list! (Must read)

Post by MattyWS » Fri Dec 10, 2010 12:16 am


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Balthazar
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Re: Real todo list! (Must read)

Post by Balthazar » Fri Dec 10, 2010 7:18 am

Yep yep :)

MattyWS
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Re: Real todo list! (Must read)

Post by MattyWS » Sat Dec 11, 2010 5:40 pm

List updated with some very good points.

Flashbang232
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Re: Real todo list! (Must read)

Post by Flashbang232 » Fri Dec 31, 2010 6:11 pm

New FBI tags should be added to work with new features such as teleportation, shield generators or submersible subs. How this will be properly implemented is up to you really, but modders will use them for sure.
I absolutely agree with this. That way I can play Escalation in peace.
2. The engine reads TA scripts numbers wrong! movements like when the top half of the commander turns round to shoot a target behind him, he turns, raises an arm, shoos then tries to move back too soon, then is forced to shoot again mid way through turning back. Seems that the TA3D engine doubles the speed of movements like that. not sure, test it and see. And other things like weapons seem similar, like the d-gun shoots two times further across the ground (when it bounces) this needs to probably be halved somehow.
i have had this maybe once before, but all the same, should be fixed.
Not only this but the engine apparently does not recognize certain weapon tags. I do not like that.
Need advanced scripting support for things like z-bots and the ESC Spiderbot

Need Xon dll support - this is in I believe but not fully realized
- the mist important part are the unit detect components

Need High trajectory support - can TA3D units fire over 45' angles? I like how spring gives you an option to this in game
-Wotan
I kinda like this idea, i can use escalation properly with upgrades!

I think the ai should be like ota ai but where it uses advanced strategy.
When you cannot trust your government to lead the nation to better times is when you know the ship is sinking

MattyWS
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Re: Real todo list! (Must read)

Post by MattyWS » Fri Dec 31, 2010 11:27 pm

"i have had this maybe once before".

You haven't only had it once, it's the way the engine works, you've had this every time, it's not a glitch or bug.

Flashbang232
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Re: Real todo list! (Must read)

Post by Flashbang232 » Sat Jan 01, 2011 9:29 pm

Then i guess i just havent noticed it. :P
When you cannot trust your government to lead the nation to better times is when you know the ship is sinking

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