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TA3D 0.6 beta r2707

Posted: Wed Oct 27, 2010 5:06 pm
by zuzuf
I noticed I forgot not to remove debug info from Linux binaries in debug mode when I saw 2 crash reports containing a stack trace without function names... so I built a set of new packages.

For windows users it mostly adds support for the texture details options and for Linux users it also adds debug symbols required for nice stack trace :). There are also a few improvements to crash report code.

windows packages:
ftp://downloads.ta3d.org/binaries/windows/dev/0.6/

Ubuntu/Debian:
ftp://downloads.ta3d.org/binaries/linux/apt/

Mandriva:
ftp://downloads.ta3d.org/binaries/linux ... rpmi-media

PS: the Ubuntu/Debian package of the free data set should work now.

Re: TA3D 0.6 beta r2707

Posted: Wed Oct 27, 2010 5:27 pm
by Balthazar
:P

Re: TA3D 0.6 beta r2707

Posted: Tue Nov 02, 2010 2:15 pm
by MattyWS
I got some improved images for you for next release (you can judge if you think they're improved or not, I will use them on mine whatever you do. :P)

http://www.tauniverse.com/forum/attachm ... 1288707389

Re: TA3D 0.6 beta r2707

Posted: Tue Nov 02, 2010 7:40 pm
by zuzuf
I like them :). I am going to put them in the repository.

Re: TA3D 0.6 beta r2707

Posted: Wed Nov 03, 2010 12:21 am
by MattyWS
Np, if you have any other requests I can do it, for now I'm working on an easy way to convert those tree's to ta3d without texture problems.

Re: TA3D 0.6 beta r2707

Posted: Fri Nov 05, 2010 2:29 pm
by MattyWS
On another note I saved the two camera mode icons in 24-bit not 32. So if you have any minor issue, that's probably why. And wtf at the arrow and circle images, so hard to edit without problems. :o

Re: TA3D 0.6 beta r2707

Posted: Tue Nov 09, 2010 5:57 pm
by zuzuf
Indeed, transparency channel is missing. The arrows and circle sizes are rendered by some old code, size is likely to be hard coded, I am going to fix that.

Re: TA3D 0.6 beta r2707

Posted: Wed Nov 10, 2010 6:41 pm
by MattyWS
http://www.tauniverse.com/forum/attachm ... 1289414655 fixed cam off/on images if you didn't get round to it.

Re: TA3D 0.6 beta r2707

Posted: Wed Nov 10, 2010 6:57 pm
by zuzuf
:| they're still 24bits images.

Re: TA3D 0.6 beta r2707

Posted: Wed Nov 10, 2010 9:26 pm
by MattyWS
Hmm.. odd, I'm saving it with 32-bit selected.. Maybe you could do it for me.