TA3D 0.6 beta 9 for windows

title is self explanatory / le titre est explicite non ?
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TA3D 0.6 beta 9 for windows

Post by zuzuf » Sun Mar 14, 2010 11:57 pm

I didn't pack the free data set with like in previous beta (mainly because the free data set has become big).

This beta mainly brings fixes and Spring S3O models are completely supported and rendered properly now.

As usual you'll find it there:
ftp://downloads.ta3d.org/binaries/windows/dev/0.6/
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Re: TA3D 0.6 beta 9 for windows

Post by Balthazar » Mon Mar 15, 2010 6:27 am

Great! Is the unpacked resources in /resources/ folder bug on windows fixed in this package?

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Re: TA3D 0.6 beta 9 for windows

Post by zuzuf » Mon Mar 15, 2010 9:40 am

This was a bug in the free data set itself which is not included here, but yes it's fixed.
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Re: TA3D 0.6 beta 9 for windows

Post by Balthazar » Mon Mar 15, 2010 5:38 pm

I must say that`s it`s really a nice package. All works smooth and nice. Yeah units sometimes bumps in the tree and the footprint is still too big for units (they cant stay still close to each other and pushing the neighbouring units till they move on a big distance away). Did you tweak the weight of the presence map?

And one more bug - i can`t input console commands (see screenshot)
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Re: TA3D 0.6 beta 9 for windows

Post by zuzuf » Mon Mar 15, 2010 6:02 pm

hehehe this is not a bug :P, console has changed it's now based on a LuaVM so all commands should be Lua code. Of course there is a new API that does exactly the same thing except it's more consistent and it supports Tab-completion (so you don't need to learn all commands).

Several commands (commands that change some state variables) are packed into 3 arrays: toggle, enable, disable
Other commands have the same name than before but they are Lua functions so instead of writing "exit" you should write "exit()". There is a bunch of commands starting with "set", to get the full list just type "set" and press Tab.

PS: the screenshot command is "screenshot" :)
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Re: TA3D 0.6 beta 9 for windows

Post by Balthazar » Mon Mar 15, 2010 6:13 pm

hehe. I see.

How about adding new textures, that was made some times ago in the package?

http://gem-log.narod.ru/ArmVehic2.rar

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Re: TA3D 0.6 beta 9 for windows

Post by zuzuf » Mon Mar 15, 2010 7:25 pm

They are in the free data set :)
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Re: TA3D 0.6 beta 9 for windows

Post by Balthazar » Mon Mar 15, 2010 8:46 pm

What for? Include them in the packages - it`ll make units to look better. Most of players won`t download free resource set before it`ll be fully finished, since they have TA files, but it`s sad if they don`t see new hi-res textures :(

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Re: TA3D 0.6 beta 9 for windows

Post by zuzuf » Mon Mar 15, 2010 9:11 pm

Well I could have included it but since it's the same problem with unit models I should have included them too which would make a very big package (the free data set is around 35MB, almost twice bigger than the engine package :shock: ).

I am going to move more data from engine package to free data set package because it takes lots of space and it's not convenient to maintain 2 copies of those files (which results in bugs like in beta 8 package :evil: )
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Re: TA3D 0.6 beta 9 for windows

Post by Balthazar » Mon Mar 15, 2010 9:29 pm

Well, yes, then we should make free resource data set nessesary for running TA3D (since there are more detailed models, textures, and maybe other resources as well) and update them as well as the engine itself :P ?

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Re: TA3D 0.6 beta 9 for windows

Post by zuzuf » Mon Mar 15, 2010 9:31 pm

More or less because the engine can run with as little data as the archives from OTA demo but of course if you want all the nice 3D trees and units you'll have to use the free resource pack :)
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Re: TA3D 0.6 beta 9 for windows

Post by Balthazar » Tue Mar 16, 2010 6:31 am

Not
if you want all the nice 3D trees and units
, but
if you want to PLAY TA3D
you`ll definately need the new 3D models of features and units. So the resources pack MUST BE.

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Re: TA3D 0.6 beta 9 for windows

Post by xpoy » Tue Mar 16, 2010 3:20 pm

I agree babax, cause more step, free resource will make more newbie ask more question..

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Re: TA3D 0.6 beta 9 for windows

Post by zuzuf » Tue Mar 16, 2010 3:24 pm

Well I agree for the stable packages and if the free set doesn't contain too much bugs (because some models need some specific scripts, for instance the ARMBRTHA can't fire properly because of this) but may be its a bit too much for a beta package ?

Anyway next beta will probably include the data set because we'll need to track bugs in it :P
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Re: TA3D 0.6 beta 9 for windows

Post by Balthazar » Tue Mar 16, 2010 4:43 pm

Good news :)

And how about reducing unit`s area of influence? So they can stay still closer to each other?

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Re: TA3D 0.6 beta 9 for windows

Post by zuzuf » Tue Mar 16, 2010 5:08 pm

I've already reduced it in the last betas but I think implementing the hold position behavior would be a good idea and adding some constraints to automatic moves could help preventing units from going away.
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Re: TA3D 0.6 beta 9 for windows

Post by xpoy » Wed Mar 17, 2010 10:15 am

http://www.ta3d.org/snapshots/shoot41.jpg

This one is intersting, maybe cause that grey, but it look good in this camera
The units and terrain just perfect, maybe just make it be grey, apart free camera turn 180° and like rise head for looked up days, in other case just make the far space be grey fine..

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Re: TA3D 0.6 beta 9 for windows

Post by zuzuf » Wed Mar 17, 2010 10:24 am

The fog effect is reduced when the far sight option is enabled but you can disable it and get a dense fog again :)
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Re: TA3D 0.6 beta 9 for windows

Post by Balthazar » Wed Mar 17, 2010 12:23 pm

Yeah yeah, and don`t forget the FOG of WAR stuff :P

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