TA3D 0.6 alpha 17 for win32

title is self explanatory / le titre est explicite non ?
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zuzuf
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TA3D 0.6 alpha 17 for win32

Post by zuzuf » Sun Oct 18, 2009 10:08 pm

It's been some time now since last alpha package, so there are lots of changes in this one :).

I won't write here the full list of changes (for this, see the timeline in the trac : http://trac.ta3d.org/timeline). Basically lots of bugs have been fixed, NetClient has been improved a lot (you can now start games, manage mods, etc ...). Multiplayer now compress the data stream before sending it over the network (divide the stream size by something like 2 with very little CPU consumption - you won't even notice it). Some GUI polishing, etc ... And no there is no new pathfinder/pathfollower code in this package, it's not ready yet :P

As usual you'll find it there:
ftp://downloads.ta3d.org/binaries/windows/dev/0.6/

Enjoy :)
=>;-D Penguin Powered

xpoy
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Re: TA3D 0.6 alpha 17 for win32

Post by xpoy » Wed Oct 21, 2009 10:05 am

Do I hold the first reply? /:^}

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Balthazar
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Re: TA3D 0.6 alpha 17 for win32

Post by Balthazar » Wed Oct 21, 2009 3:28 pm

Yep :P

xpoy
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Re: TA3D 0.6 alpha 17 for win32

Post by xpoy » Wed Oct 21, 2009 8:33 pm

Some ppl ask on warzone when I prepare to sleep.
so just delay sleep time and talk with them..../:^]

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