TA3D 0.6 alpha 6 for win32

title is self explanatory / le titre est explicite non ?
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zuzuf
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TA3D 0.6 alpha 6 for win32

Post by zuzuf » Tue Jun 09, 2009 7:39 pm

A few fixes, mainly the TGA/GAF tools stuffs:
ftp://downloads.ta3d.org/binaries/windows/dev/0.6/
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xpoy
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Re: TA3D 0.6 alpha 6 for win32

Post by xpoy » Tue Jun 09, 2009 7:51 pm

/:^]
Got it. Suppent

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zuzuf
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Re: TA3D 0.6 alpha 6 for win32

Post by zuzuf » Tue Jun 09, 2009 8:29 pm

Now it really produces TGA files, and we can't use BMP files since they don't support alpha channel.
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Griswoldz
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Re: TA3D 0.6 alpha 6 for win32

Post by Griswoldz » Tue Jun 09, 2009 8:56 pm

We can if somebody likes black / white squares under every sprite <giggles> :P. Testing if it'll work on my computer just with totala1.hpi and totala2.hpi

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Sweet! It is working. Good job Zuzuf :).

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Re: TA3D 0.6 alpha 6 for win32

Post by xpoy » Thu Jun 11, 2009 6:31 pm

Maybe Balthazar should show new texture in this topic, I mean that Balthazar are mading textures that really good and should include by announcenments

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