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Features Texture
Posted: Thu Jun 04, 2009 9:22 am
by xpoy
Got one guy to help in features, but no texture
I remeber 3DMeditor II beable generate some simple texture for feature.Then, could this work?
That mean got some 3Dmodels without texture, how can we do in next?
Re: Features Texture
Posted: Thu Jun 04, 2009 12:38 pm
by Balthazar
Nope, not correct. 3dmeditor can generate luminosity textures - this means how light the object is.
The textures can be created in any graphic suite like photoshop or paint.net.
So it he can help with models - it will be really nice!
Re: Features Texture
Posted: Thu Jun 04, 2009 8:23 pm
by xpoy
Well, infact that boy told me the Texture most stay for light, that made Models look-well ever in low render.
Some features coming.
Re: Features Texture
Posted: Thu Jun 04, 2009 9:48 pm
by zuzuf
great, I'll have to improve 3DMEditor 2 quickly then
Re: Features Texture
Posted: Fri Jun 05, 2009 9:06 am
by xpoy
Re: Features Texture
Posted: Fri Jun 05, 2009 10:43 am
by Balthazar
Of course!
The only restiriction is that they should consist of triangles and be textured used UV mapping.
Re: Features Texture
Posted: Fri Jun 05, 2009 1:39 pm
by zuzuf
I cannot read the text on that web page but as long as the content can be freely redistributed, it's good.
Re: Features Texture
Posted: Fri Jun 05, 2009 2:57 pm
by xpoy
China made, China Free.
Upload somethings that I think useful
http://cid-dd761cec1c1d3498.skydrive.li ... /test/TA3D
Got it from here.
Re: Features Texture
Posted: Fri Jun 05, 2009 4:08 pm
by zuzuf
Yeah, they're nice, but they'll have to suffer a level of detail reduction otherwise game will become unplayable with only a few trees
Re: Features Texture
Posted: Fri Jun 05, 2009 4:30 pm
by xpoy
Yep,yep!
Do as you want, I trouble in model more than English, so the suffer details will cost zuzuf's time.
Re: Features Texture
Posted: Sat Jun 06, 2009 10:25 am
by xpoy
Got some model without textures
And some textures, may help:
sky/rock/tree
http://cid-dd761cec1c1d3498.skydrive.li ... xtures.rar
Re: Features Texture
Posted: Sat Jun 06, 2009 12:40 pm
by zuzuf
those models look great, but that billboard tree should use double sided quads instead of flat boxes, it would reduce polygon count by 66%, anyway 3DMEditor 2 will be there to help.
Re: Features Texture
Posted: Sat Jun 06, 2009 1:11 pm
by HoneyFox
hi there.
well, cuz my modelling tool only accepts solids not planes... so i just created those thin block, and need further adjustment to reduce those unnessesary polygons.
actually it will take times to adjust.
i'm near my contest period in college so maybe someone else can help? or just wait till my summer holiday comes.
Re: Features Texture
Posted: Sat Jun 06, 2009 1:28 pm
by zuzuf
no need to hurry, exams first