Features Texture

recreating map features
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xpoy
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Features Texture

Post by xpoy » Thu Jun 04, 2009 9:22 am

Got one guy to help in features, but no texture :(
I remeber 3DMeditor II beable generate some simple texture for feature.Then, could this work?
That mean got some 3Dmodels without texture, how can we do in next?

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Balthazar
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Re: Features Texture

Post by Balthazar » Thu Jun 04, 2009 12:38 pm

Nope, not correct. 3dmeditor can generate luminosity textures - this means how light the object is.
The textures can be created in any graphic suite like photoshop or paint.net.

So it he can help with models - it will be really nice!

xpoy
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Re: Features Texture

Post by xpoy » Thu Jun 04, 2009 8:23 pm

Well, infact that boy told me the Texture most stay for light, that made Models look-well ever in low render.
Some features coming.

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zuzuf
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Re: Features Texture

Post by zuzuf » Thu Jun 04, 2009 9:48 pm

great, I'll have to improve 3DMEditor 2 quickly then :D
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xpoy
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Re: Features Texture

Post by xpoy » Fri Jun 05, 2009 9:06 am

http://www.3dcool.net/AL/41/41/1.html
hehe, could we used those?

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Balthazar
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Re: Features Texture

Post by Balthazar » Fri Jun 05, 2009 10:43 am

Of course!

The only restiriction is that they should consist of triangles and be textured used UV mapping.

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zuzuf
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Re: Features Texture

Post by zuzuf » Fri Jun 05, 2009 1:39 pm

I cannot read the text on that web page but as long as the content can be freely redistributed, it's good.
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xpoy
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Re: Features Texture

Post by xpoy » Fri Jun 05, 2009 2:57 pm

:mrgreen:
China made, China Free.
Upload somethings that I think useful
http://cid-dd761cec1c1d3498.skydrive.li ... /test/TA3D
Got it from here.

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zuzuf
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Re: Features Texture

Post by zuzuf » Fri Jun 05, 2009 4:08 pm

Yeah, they're nice, but they'll have to suffer a level of detail reduction otherwise game will become unplayable with only a few trees :D
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xpoy
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Re: Features Texture

Post by xpoy » Fri Jun 05, 2009 4:30 pm

Yep,yep!
Do as you want, I trouble in model more than English, so the suffer details will cost zuzuf's time.

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Re: Features Texture

Post by xpoy » Sat Jun 06, 2009 10:25 am

Got some model without textures :?

And some textures, may help:

sky/rock/tree
http://cid-dd761cec1c1d3498.skydrive.li ... xtures.rar
Attachments
apart.rar
(31.94 KiB) Downloaded 1062 times

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zuzuf
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Re: Features Texture

Post by zuzuf » Sat Jun 06, 2009 12:40 pm

those models look great, but that billboard tree should use double sided quads instead of flat boxes, it would reduce polygon count by 66%, anyway 3DMEditor 2 will be there to help.
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HoneyFox
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Re: Features Texture

Post by HoneyFox » Sat Jun 06, 2009 1:11 pm

hi there.
well, cuz my modelling tool only accepts solids not planes... so i just created those thin block, and need further adjustment to reduce those unnessesary polygons.
actually it will take times to adjust. :oops: :oops: i'm near my contest period in college so maybe someone else can help? or just wait till my summer holiday comes.
Hoping to be a translator for Simplified-Chinese version of TA3D...

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zuzuf
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Re: Features Texture

Post by zuzuf » Sat Jun 06, 2009 1:28 pm

no need to hurry, exams first ;)
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