I will try to list all need re-do features in here

recreating map features
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xpoy
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I will try to list all need re-do features in here

Post by xpoy » Tue May 12, 2009 3:17 pm

Same like title,i had do a lots ta3dtest,about 16 mods,dozens of maps,and Ultra-multi -units,in this case,i can record some things that missing.
Most important:
gasbag
rock
ice chunks
lava node
oolok tree
lava spire

Expansion:
foliage
piant
regulator complex
seismic monitor
theramal regulator
ice chunks
trunks
pipe

and some not importand features:
streetight
building
car
public hygiene pod
public art

those features look like dragon Teeth tree :)
Is the features name not look like so?:P infact i hadn't try made map.The tree is really cool,it made this topic
I think those thing may left for new fans... :P
And another,sea need be more deep.But shouldn't show in the map down. :)
That was same as water the under lave.
PS:AI is ~~~~~~I just write a Framework then keep think and added thing to made AI more sexy,but a few work had do.It because i alway run up against a stone wall duo to Ai couldn't touch groud,alway made a comment then going do other. :(

Some time wrong when close "Total page",almost in player build things,nither i hadn't meet.

Code: Select all

[Tue May 12 22:24:29 2009] [infos] [battle] Releasing unused resources...
[Tue May 12 22:24:29 2009] [debug] [battle] Freeing memory used for 3d models
[Tue May 12 22:24:32 2009] [infos] Aborting now. Releasing all resources...
map "The cold place" made a crash."adamantine mountain" seed a feature error,i check it then fix by added TAMEC features.That should tell user should download what file.

Play a game first,do a few things and quit to main menu,then look at some maps in "map selecet",crash after some times

Code: Select all

[Thu May 14 04:49:11 2009] [debug] [menu::mapselector] `the barrier reef` has been selected (indx: 51)
[Thu May 14 04:49:11 2009] [debug] [menu::mapselector] loading mini map texture
[Thu May 14 04:49:11 2009] [debug] [menu::mapselector] mini map loaded
[Thu May 14 04:49:11 2009] [debug] [menu::mapselector] loading OTA data
[Thu May 14 04:49:11 2009] [debug] [menu::mapselector] ota data loaded
[Thu May 14 04:49:11 2009] [debug] [menu::mapselector] doUpdateMiniMap()
[Thu May 14 04:49:11 2009] [debug] [menu::mapselector] scaleAndRePosTheMiniMap()
[Thu May 14 04:49:11 2009] [debug] [menu::mapselector] done
[Thu May 14 04:49:11 2009] [debug] [menu::mapselector] done
[Thu May 14 04:49:13 2009] [infos] Aborting now. Releasing all resources...
[Thu May 14 04:49:13 2009] [debug] [i18n] Release.
Last edited by xpoy on Wed May 13, 2009 8:58 pm, edited 1 time in total.

xpoy
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Re: I will try to list all need re-do features in here

Post by xpoy » Tue May 12, 2009 3:46 pm

This is bog of war,look at shot down,there able to build :mrgreen:
a.JPG
Some mod meet a com wrong unit,may because unitID.
The sea had a diffrent groud from land,the air also need.Now,their fly scared user(Me~_~),hurry down/up,height follow land height/

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zuzuf
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Re: I will try to list all need re-do features in here

Post by zuzuf » Tue May 12, 2009 4:34 pm

Bottom of the map specifications are unknown to me :(
I don't know how TA handle this. The problem is, there are map blocs, map coordinates, bloc coordinates and TA pixels coordinates (which are not used in TA3D) ... I know there are a few blocs that should be hidden, but I don't know which ones exactly :(
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Balthazar
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Re: I will try to list all need re-do features in here

Post by Balthazar » Tue May 12, 2009 5:40 pm

There are several objects, that can be used from Spring. Since "S3O" format may be supported in 3DMeditor2 - convertation will be very easy.
Now I`ll try to find some time and convert several of them to Ta3D format.

ALSO. There are a huge 3D units remodelling currenty going by the TA:Excess author. There`ll be almost all ARM and CORE units in high-poly and HD textures way.

Hope TA3D will become fully playable when it`s done.

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Re: I will try to list all need re-do features in here

Post by zuzuf » Tue May 12, 2009 6:07 pm

That's great, but we'll need units and weapons description file as well ... no we cannot take them from OTA files, they are copyrighted :evil:
Also we'll need some minimal GAF and GUI files fro in game build/command menus.

If we focus on this TA3D will become playable as a standalone completely free game :) (but it won't support most OTA mods which will still required some extra textures that won't be used by our models because they'll use 3DM format which contains textures instead of 3DO which doesn't).
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Re: I will try to list all need re-do features in here

Post by Balthazar » Tue May 12, 2009 7:06 pm

We can do next way. I can host all the copyrighted resources on my ftp, so everyone could download them. Ta3D will be shipped without them, but everyone who need - will be able to download them from my site and use, at least till the time, whet stand-alone Ta3D will be available.

Easy as that.

xpoy
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Re: I will try to list all need re-do features in here

Post by xpoy » Tue May 12, 2009 7:06 pm

I think that bottom map wrong can be fixed like FOG,limit the camera.I had test a lots maps, there are always 4 layers under groud.Limit build and limit camera,cover here.
The mod hadn't copyright, :P! And TA file formats no copyright,else.Had you play TA33a?All the Unit and Weapon is write byself,ta33a had a english version,may helpful.Check the hpi\unitpics\
http://218.75.61.23:8080/mod/ta33aen.rar

And there are a lots mod described units and weapons.The menus,i think there are a fews mod had their own menus. :)

xpoy
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Re: I will try to list all need re-do features in here

Post by xpoy » Sat May 16, 2009 10:32 am

The TA-excess II is a cool work.
We all need goto make an all-out effort :D

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Re: I will try to list all need re-do features in here

Post by Balthazar » Sat May 16, 2009 10:53 am

Yep :P

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Re: I will try to list all need re-do features in here

Post by xpoy » Fri May 29, 2009 7:21 pm

:(
Found that how fool I was.All features show in Map editor.
But just meet small confused in TA3D Model,I remeber we had own models but without textures.Now the van making EXC2.0
Thus got another choose?Or it resolve the problem of medols?I just confused in that miss textures(Remeber the work of use spring models,is that work for this?But what's textures problem?)
And want know What works that made features,I wanna try some things when ok.Very interesing in zuzuf's 3DMEditor Tutorial,What's the important to translate 2D feature into 3D /:^]

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zuzuf
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Re: I will try to list all need re-do features in here

Post by zuzuf » Fri May 29, 2009 9:04 pm

We don't hae models for all map features, currently we only have some for metal patches, a few trees, and crystal spires.
As far as texturing is concerned, UV mapping is part of 3DMEditor's job, but making textures themselves is not (there are already good tools for this once you have the UV map). 3DMEditor will only generate a few generic textures like lightmaps to add some realism.
I've started to write a small tutorial for 3DMEditor, but it's not complete yet, and 3DMEditor is still lacking several functionalities to become a real 3D modeling tool (you can create but not edit objects).
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xpoy
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Re: I will try to list all need re-do features in here

Post by xpoy » Sat May 30, 2009 1:53 pm

ok,got it.TA3d be playable in CC with OTA data.I'll try some multi game
And a small Request for 3DMeditor,remeber the last folden /;^]

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