Melee Weapons

recreating weapons
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Clay
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Melee Weapons

Post by Clay » Thu Apr 01, 2010 6:17 pm

Does TA3D support melee weapons? Any information would be good.

Theres a few of us Kingdoms guys who are pondering on bring TAK to TA3D. And if theres no melee, well its just not worth it.

DOT
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Re: Melee Weapons

Post by DOT » Fri Apr 02, 2010 7:35 am

I dont know if TA supports it but you can trick it with invisible lasers i think this is the one you are looking for?

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Balthazar
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Re: Melee Weapons

Post by Balthazar » Fri Apr 02, 2010 8:15 am

DOT wrote:I dont know if TA supports it but you can trick it with invisible lasers i think this is the one you are looking for?


Yeah, why not - invisible laser + melee animation - that`s it :P

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zuzuf
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Re: Melee Weapons

Post by zuzuf » Fri Apr 02, 2010 8:28 am

Quite easy to do:
  • use the weapon rendertype that match the effect you want (possibly an empty 3D model)
  • make it explode at end of range
  • make it a short range weapon in order to make it "explode" when fired
  • set damage area to something small enough to affect only the target

You may have troubles with the damage area which may include the shooter, if this is problem I'll add a flag to restrict the list of damageable units to the target or to other units (to prevent damaging yourself :P).
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DOT
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Re: Melee Weapons

Post by DOT » Fri Apr 02, 2010 10:42 pm

zuzuf wrote:You may have troubles with the damage area which may include the shooter, if this is problem I'll add a flag to restrict the list of damageable units to the target or to other units (to prevent damaging yourself :P).



Selfdamage=BOOL; ?

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zuzuf
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Re: Melee Weapons

Post by zuzuf » Fri Apr 02, 2010 11:33 pm

Yeah, that's the idea :)
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N1E
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Re: Melee Weapons

Post by N1E » Tue Apr 04, 2017 12:33 am

Tbh several things were made but it was unfinished even on Spring, TA3D would probably be even harder (for Kingdoms).

// finishes ultimate necro

PS: a few TA mods also use a few melee!

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