replacing Allegro with SDL

Everything related to the code /
Tout ce qui touche au code
Post Reply
User avatar
zuzuf
Administrateur - Site Admin
Posts: 3281
Joined: Mon Oct 30, 2006 8:49 pm
Location: Toulouse, France
Contact:

replacing Allegro with SDL

Post by zuzuf » Fri Aug 22, 2008 5:53 pm

I've been playing a bit with SDL.

It's a powerful library, really easy to use and which doesn't need as many third parties libraries as Allegro (AllegroGL, jpgalleg for jpeg support, libs for ttf support, etc...).

I am considering replacing Allegro with SDL for 0.5.1 (not 0.5.0 since we're too close from having something we can release :) ). What do you think ?
=>;-D Penguin Powered

Doors
Posts: 114
Joined: Wed Jan 09, 2008 7:53 pm
Contact:

Re: replacing Allegro with SDL

Post by Doors » Fri Aug 22, 2008 8:42 pm

zuzuf wrote:I've been playing a bit with SDL.

It's a powerful library, really easy to use and which doesn't need as many third parties libraries as Allegro (AllegroGL, jpgalleg for jpeg support, libs for ttf support, etc...).

I am considering replacing Allegro with SDL for 0.5.1 (not 0.5.0 since we're too close from having something we can release :) ). What do you think ?
I know i'm not a real C++ programmer but I am cool with it.
Anything to make Ta3d simpler to setup and compile.

One tiny little request, can it stay under tools or in libraries or somewhere convenient in a per platform subdirectory setup like has finally been stabilized for fmod, allegro etc.
Don't just look at the future through a window.
Open a door and go there.
http://ta3d.freedoors.org
http://www.freedoors.org
http://baencd.freedoors.org

User avatar
zuzuf
Administrateur - Site Admin
Posts: 3281
Joined: Mon Oct 30, 2006 8:49 pm
Location: Toulouse, France
Contact:

Post by zuzuf » Fri Aug 22, 2008 8:55 pm

if needed yes :)
=>;-D Penguin Powered

Doors
Posts: 114
Joined: Wed Jan 09, 2008 7:53 pm
Contact:

Post by Doors » Fri Aug 22, 2008 8:58 pm

zuzuf wrote:if needed yes :)
Thank you, that would make it far simpler for those of us who don't live and breath this day in and day out. Also the fewer things integrated into the compiler the fewer things to go wrong.
Don't just look at the future through a window.
Open a door and go there.
http://ta3d.freedoors.org
http://www.freedoors.org
http://baencd.freedoors.org

Post Reply

Who is online

Users browsing this forum: No registered users and 28 guests