I've just finished rewriting 3DMEditor's GUI. There is nothing left from previous interface, everything uses our GUI module and *.area/*.tdf files describing the windows and various screens.
I implemented new features to GUI module and one really useful one to GFX (GFX::renderToTexture) in order to do that properly.
Among other things we now have a file dialog you can open from everywhere (it'll continue drawing GUI and reacting to GUI events but won't redraw things like a 3D model in the background ...), a popup dialog, a yes/no dialog, a dialog that asks for a value, ...
Now it'll be really easy to add features to 3DMEditor and integrate them in the new interface. I only need test reports on what 3DMEditor currently is so that I can improve it and add missing features
3DMEditor's GUI
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
3DMEditor's GUI
=>;-D Penguin Powered
Who is online
Users browsing this forum: No registered users and 11 guests