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3dmeditor / Shader issue
Posted: Thu Jul 24, 2008 9:35 pm
by milipili
I've got some problems when using the 3dmeditor on OS X :
http://ta3d-trac.shikami.org/ticket/61
Any idea ?
Posted: Fri Jul 25, 2008 7:15 am
by zuzuf
ho yes, I know what it is ... it won't work with ATI cards, or Intel cards, ... only with NVidia cards because their GLSL compiler is their Cg compiler ... it's a bit more tolerant than it should :/
Posted: Fri Jul 25, 2008 2:05 pm
by milipili
Is there a way to avoid a pseudo crash ?
Posted: Fri Jul 25, 2008 2:39 pm
by zuzuf
yes : fixing the fragment program typo errors ... I think it's only a 'f' that shouldn't be there. In GLSL floats don't have a 'f' at their end like in C/C++.
Posted: Fri Jul 25, 2008 4:56 pm
by zuzuf
it should work now
Posted: Fri Jul 25, 2008 5:10 pm
by milipili
Indeed. The ticket has been closed.
Thanks