Everything related to the code /
Tout ce qui touche au code
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zuzuf
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by zuzuf » Fri Jul 25, 2008 7:15 am
ho yes, I know what it is ... it won't work with ATI cards, or Intel cards, ... only with NVidia cards because their GLSL compiler is their Cg compiler ... it's a bit more tolerant than it should :/
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milipili
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by milipili » Fri Jul 25, 2008 2:05 pm
Is there a way to avoid a pseudo crash ?
Damien Gerard
Ta3d & Yuni Developer
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zuzuf
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by zuzuf » Fri Jul 25, 2008 2:39 pm
yes : fixing the fragment program typo errors ... I think it's only a 'f' that shouldn't be there. In GLSL floats don't have a 'f' at their end like in C/C++.
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zuzuf
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by zuzuf » Fri Jul 25, 2008 4:56 pm
it should work now
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milipili
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by milipili » Fri Jul 25, 2008 5:10 pm
Indeed. The ticket has been closed.
Thanks
Damien Gerard
Ta3d & Yuni Developer
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