MultiTexturing / Windows / OpenGL VMWare
Posted: Thu Jun 19, 2008 1:07 pm
Hi !
I make my branch compiles on Windows (via MinGW) but 3dmeditor.exe raises a SegV due to function named glActiveTextureARB() (for example when importing a 3do file). In the file glfunc.cpp I can see a global variable MultiTexturing, which is equals to `false`.
My Windows is running from a VMWare. As far I know DirectX 9 is fully supported but not really OpenGL, so it may be the cause.
How should I properly disable all calls to this function ?
In fact what is the common way you already use to do it ? (it seems it should be if (MultiTexturing) {})
I make my branch compiles on Windows (via MinGW) but 3dmeditor.exe raises a SegV due to function named glActiveTextureARB() (for example when importing a 3do file). In the file glfunc.cpp I can see a global variable MultiTexturing, which is equals to `false`.
My Windows is running from a VMWare. As far I know DirectX 9 is fully supported but not really OpenGL, so it may be the cause.
How should I properly disable all calls to this function ?
In fact what is the common way you already use to do it ? (it seems it should be if (MultiTexturing) {})