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Posted: Thu Jun 12, 2008 3:53 pm
I am proud to announce that TA3D works under OS X
The program is far from stable but... it works
Posted: Thu Jun 12, 2008 5:37 pm
YEAAAH good news
, I hope we will have the first test release supporting OS X this week end
(still need to fix a few things, maybe new compilation issues
Posted: Thu Jun 12, 2008 6:05 pm
The last revision (/trunk) works under OS X via CMake.
However, the `option` button produces a Bus error, and there are still a lot of bugs :
- The app is very slow when I use the zoom
- You cannot see your units
- You cannot see the sea (lack of OpenGL extensions)
maybe new compilation issues
Posted: Thu Jun 12, 2008 7:56 pm
By the way, if any modifications could be done in the new branch, it would be good for me
I will fix the compilation under Linux then Windows then CrossCompil this week-end.
Otherwise it does not matter, I will merge the changes.
Posted: Thu Jun 12, 2008 9:56 pm
These bugs are really strange. Did you try all water quality/detail texture settings ? Did you enable texture cache ? can you send me your ta3d.log file ?
Posted: Thu Jun 12, 2008 10:10 pm
It seems those bugs have been fixed with the last revisions (in the new branch, not in the trunk).
However, I have some strange black lines...
Posted: Thu Jun 12, 2008 10:43 pm
those lines are due to the map structure. The map is drawn as triangle strips, but since it's divided in small squares taken from various textures the transition between strips/squares isn't continuous and on some systems it draws those lines ... but I don't know why exactly. It has to do with the borders of the squares and the way the texture is drawn.
PS: what is strange is the lack of the minimap
Posted: Thu Jun 12, 2008 10:52 pm
For the minimap, it may be my changes (I could have disabled something usefull)
Posted: Sun Jun 15, 2008 1:37 pm
I have the minimap so it's an OS X specific bug