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OS X...

Posted: Thu Jun 12, 2008 3:53 pm
by milipili
I am proud to announce that TA3D works under OS X :)

The program is far from stable but... it works :)

Posted: Thu Jun 12, 2008 5:37 pm
by zuzuf
YEAAAH good news :), I hope we will have the first test release supporting OS X this week end :wink: (still need to fix a few things, maybe new compilation issues :P , ...)

Posted: Thu Jun 12, 2008 6:05 pm
by milipili
The last revision (/trunk) works under OS X via CMake.
However, the `option` button produces a Bus error, and there are still a lot of bugs :
- The app is very slow when I use the zoom
- You cannot see your units
- You cannot see the sea (lack of OpenGL extensions)

maybe new compilation issues
Not impossible... :)

Posted: Thu Jun 12, 2008 7:56 pm
by milipili
By the way, if any modifications could be done in the new branch, it would be good for me :)
I will fix the compilation under Linux then Windows then CrossCompil this week-end.

Otherwise it does not matter, I will merge the changes.

Posted: Thu Jun 12, 2008 9:56 pm
by zuzuf
These bugs are really strange. Did you try all water quality/detail texture settings ? Did you enable texture cache ? can you send me your ta3d.log file ?

Posted: Thu Jun 12, 2008 10:10 pm
by milipili
It seems those bugs have been fixed with the last revisions (in the new branch, not in the trunk).
However, I have some strange black lines...

Posted: Thu Jun 12, 2008 10:43 pm
by zuzuf
those lines are due to the map structure. The map is drawn as triangle strips, but since it's divided in small squares taken from various textures the transition between strips/squares isn't continuous and on some systems it draws those lines ... but I don't know why exactly. It has to do with the borders of the squares and the way the texture is drawn.

PS: what is strange is the lack of the minimap :evil:

Posted: Thu Jun 12, 2008 10:52 pm
by milipili
For the minimap, it may be my changes (I could have disabled something usefull)

Posted: Sun Jun 15, 2008 1:37 pm
by zuzuf
I have the minimap so it's an OS X specific bug :(