TA3D 0.4.3 TEST 1

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zuzuf
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TA3D 0.4.3 TEST 1

Post by zuzuf » Sun Apr 27, 2008 3:19 pm

This is currently called 0.4.3 but it'll probably change since networking code is being developed fast enough to have a 0.5.0 with multiplayer.

Currently you can save/load a game (beware that it doesn't restore LUA script state ... so defense.lua won't work properly with it until I find how to save/restore a lua state). Main menu has been replaced and a single player menu has been added. So now you can go to the network room from main screen and test LAN server discovery or connecting over the internet manually.

You can start a multiplayer game but there is no synchronization for now, so when the game start you get many single player games that all look the same. But chat and configuring a multiplayer game works.

I already found a few bugs after finishing the packages:
_boats don't sink any more
_saved games may crash if loaded on an other computer (tested a linux64 saved game on a linux32 system)

here are the packages:
http://ta3d.darkstars.co.uk/ta3d-0-4-3-TEST-1-src.7z
http://ta3d.darkstars.co.uk/ta3d-0-4-3-TEST-1-win32.7z
http://ta3d.darkstars.co.uk/ta3d-0-4-3- ... 32.tar.bz2
http://ta3d.darkstars.co.uk/ta3d-0-4-3- ... 64.tar.bz2

PS: Balthazar, I am on IRC, if you want to test connecting over Internet ...
=>;-D Penguin Powered

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Balthazar
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Post by Balthazar » Sun Apr 27, 2008 4:56 pm

looks much more stable :) Testing in progress...

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