Everything related to the code /
Tout ce qui touche au code
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zuzuf
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by zuzuf » Sat Apr 19, 2008 11:15 am
I've rewritten our low level abstraction layer to use HawkNL, a socket library that should work on Linux, windows, MacOS, ...
A few things are still not working, but LAN server discovery works (but using Broadcast not Multicast). I am currently fixing some bugs with TCP connections. If it works we'll keep HawkNL
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zuzuf
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by zuzuf » Sat Apr 19, 2008 2:21 pm
chat and file transfer work on Linux, still not tested on win32
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zuzuf
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by zuzuf » Sat Apr 19, 2008 5:06 pm
everything work on both Linux and windows :
LAN server discovery, chat, file transfer
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zuzuf
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by zuzuf » Sun Apr 20, 2008 12:05 am
lots of bugs fixed, and it has been tested successfully over Internet !!
Western and I were the first to get connected through TA3D's battleroom
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Balthazar
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by Balthazar » Sun Apr 20, 2008 3:25 pm
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zuzuf
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by zuzuf » Sun Apr 20, 2008 3:57 pm
We're still working on the battle room and networking code.
I've just managed to make UDP connections work. As soon as I finish the battle room (the ready buttons and the start game synchronization), we can start the game synchronization code
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