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TA3D 0.4.2 TEST 9

Posted: Sun Feb 03, 2008 3:39 pm
by zuzuf
Ok, new test release :)

it brings bug fixes as usual (thread safety bugs, ...), and also some new features, here is the complete list of changes:
* improved fire effect
* added new trees ( 4 different trees in real 3D ! )
* removed ta3d.hpi since it was referencing old trees and is read after the real objects3d dir, so it's not used here
* skin suffix convention replaced by a prefix convention (better since files get shorted correctly in you file browser :P )
* when current mod is changed in config menu, the sound_manager is reloaded (deleted then allocated again) in order to get proper sounds
* small bug fixe : planes no longer want to land when they have something better to do
* improved buildpic support to support TAWP menus and big/small buildpics
* fixed factories refusing to build something when they've been previously ordered to stop something
* some bug fixes in 3DMEditor code
* usual thread safety bug fixes

download it there:
TA3D 0.4.2 TEST 9

Posted: Sun Feb 03, 2008 5:11 pm
by Balthazar
And here I am again to save the day :D :D :D Gonna test this thing for sure :)

Posted: Sun Feb 03, 2008 7:12 pm
by Balthazar
Yeah! That`s the way the things should go!!! Thanks Zuzuf! Nice buildmenu, big buildpics are kinda pretty. All seems work nice, pathfinding works smooth and didn`t spawn errors.

I`ve tested it also with TAWP and notice the same bug as before - amount of damage of different weapons is 100 points, no matter what kind of weapon it is. Just missiles have different damage. Yeah, kinda strange, isn`t it?

Vechicle factories can still stuck when starting build.

Here`s bug with building animation - should be like solar panel.
And bug with advanced radar tower

More testing will be soon.



Posted: Sun Feb 03, 2008 7:37 pm
by zuzuf
Yeah, I noticed a few animation bugs when testing the new build menu code, but TAWP seems to use advanced scripting which hasn't been much tested and debugged. I think it's a script related problem due to some errors in the implementation of some not often used functions.