Ok, new test release
it brings bug fixes as usual (thread safety bugs, ...), and also some new features, here is the complete list of changes:
* improved fire effect
* added new trees ( 4 different trees in real 3D ! )
* removed ta3d.hpi since it was referencing old trees and is read after the real objects3d dir, so it's not used here
* skin suffix convention replaced by a prefix convention (better since files get shorted correctly in you file browser )
* when current mod is changed in config menu, the sound_manager is reloaded (deleted then allocated again) in order to get proper sounds
* small bug fixe : planes no longer want to land when they have something better to do
* improved buildpic support to support TAWP menus and big/small buildpics
* fixed factories refusing to build something when they've been previously ordered to stop something
* some bug fixes in 3DMEditor code
* usual thread safety bug fixes
download it there:
TA3D 0.4.2 TEST 9
TA3D 0.4.2 TEST 9
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
TA3D 0.4.2 TEST 9
=>;-D Penguin Powered
- Balthazar
- Moderator
- Posts: 2055
- Joined: Wed Nov 01, 2006 4:31 pm
- Location: Russian Federation
- Contact:
Yeah! That`s the way the things should go!!! Thanks Zuzuf! Nice buildmenu, big buildpics are kinda pretty. All seems work nice, pathfinding works smooth and didn`t spawn errors.
I`ve tested it also with TAWP and notice the same bug as before - amount of damage of different weapons is 100 points, no matter what kind of weapon it is. Just missiles have different damage. Yeah, kinda strange, isn`t it?
Vechicle factories can still stuck when starting build.
Here`s bug with building animation - should be like solar panel.
And bug with advanced radar tower
More testing will be soon.
I`ve tested it also with TAWP and notice the same bug as before - amount of damage of different weapons is 100 points, no matter what kind of weapon it is. Just missiles have different damage. Yeah, kinda strange, isn`t it?
Vechicle factories can still stuck when starting build.
Here`s bug with building animation - should be like solar panel.
And bug with advanced radar tower
More testing will be soon.
Who is online
Users browsing this forum: No registered users and 19 guests