TA3D 0.4.2 TEST 8
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
TA3D 0.4.2 TEST 8
so, what's in the package ?
new features !!
* new skin (menu backgrounds for now, still work in progress)
* support for 24/32 bits GAF (TA3D's own extension to GAF format)
* a few bug fixes on win32 build
download it here:
TA3D 0.4.2 TEST 8
PS: it has been released early to allow fast debugging of 24/32 bits GAF support because those GAF aren't compatible with TA and if changes have to be made then compatibility might be lost with current implementation of those GAF.
new features !!
* new skin (menu backgrounds for now, still work in progress)
* support for 24/32 bits GAF (TA3D's own extension to GAF format)
* a few bug fixes on win32 build
download it here:
TA3D 0.4.2 TEST 8
PS: it has been released early to allow fast debugging of 24/32 bits GAF support because those GAF aren't compatible with TA and if changes have to be made then compatibility might be lost with current implementation of those GAF.
=>;-D Penguin Powered
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
We're all busy, and have plenty of work and things to do, so we understand .
I've played TA3D, a game against 5 AIs, it ran smoothly without crashing or noticeable bugs until the end !! It's still the TEST 8 code since I didn't have much time to work on it.
I think current code is stable enough for release, however we have to finish a few things before releasing 0.4.2 :
_the new skin must be ready in order not to give an impression of unfinished thing
_documentation must be updated (lots of things changed since 0.4.1)
_add new tree models (4 nice tree models )
_test and debug the GAF 24/32bits code even if we don't put any of those new GAF in the 0.4.2 package (to preserve compatibility if we decide to make some changes to this code...)
_...
and as usual testing before releasing, so we can fix annoying and visible bugs.
I've played TA3D, a game against 5 AIs, it ran smoothly without crashing or noticeable bugs until the end !! It's still the TEST 8 code since I didn't have much time to work on it.
I think current code is stable enough for release, however we have to finish a few things before releasing 0.4.2 :
_the new skin must be ready in order not to give an impression of unfinished thing
_documentation must be updated (lots of things changed since 0.4.1)
_add new tree models (4 nice tree models )
_test and debug the GAF 24/32bits code even if we don't put any of those new GAF in the 0.4.2 package (to preserve compatibility if we decide to make some changes to this code...)
_...
and as usual testing before releasing, so we can fix annoying and visible bugs.
=>;-D Penguin Powered
perhaps it is similar to the spring bug that looks a little related?
In spring under windows XP if you alt tab while it's loading you end up with distorted graphics, garbled trees, windows logos in the sky, title bars over units, webpages on the terrain etc...
Doesn't affect Vista as they changed the graphics setup to prevent this
In spring under windows XP if you alt tab while it's loading you end up with distorted graphics, garbled trees, windows logos in the sky, title bars over units, webpages on the terrain etc...
Doesn't affect Vista as they changed the graphics setup to prevent this
Who is online
Users browsing this forum: No registered users and 16 guests