TA3D 0.4.2 TEST 7
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
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TA3D 0.4.2 TEST 7
Here is a new test release
With lots of bug fixes:
* weapon aiming bug
* yard map bug -> now CORVP works
* shadow casting bug
* 3D model rendering bugs (now display lists are really used -> faster)
* various thread safety bugs
* radar bug fixed
* pathfinder coordinates converter bug fixed
* bug fixes in GUI module
* buildangle bug fixed
new features:
* map selection screen rewritten
* trees size x 1.5
* invisibility (units can be cloaked)
* improved radar tower model
download it here:
TA3D 0.4.2 TEST 7
With lots of bug fixes:
* weapon aiming bug
* yard map bug -> now CORVP works
* shadow casting bug
* 3D model rendering bugs (now display lists are really used -> faster)
* various thread safety bugs
* radar bug fixed
* pathfinder coordinates converter bug fixed
* bug fixes in GUI module
* buildangle bug fixed
new features:
* map selection screen rewritten
* trees size x 1.5
* invisibility (units can be cloaked)
* improved radar tower model
download it here:
TA3D 0.4.2 TEST 7
=>;-D Penguin Powered
- Balthazar
- Moderator
- Posts: 2055
- Joined: Wed Nov 01, 2006 4:31 pm
- Location: Russian Federation
- Contact:
Well, whole screen just become interlaced. Interlacing was looks like many horizontal black stripes with half-transparency covers all the map. Thay don`t fixed with terrain so if you move camera or switch zoom - they mooving or became more bright/dark. They also covers the water. All looks awfull. When zooming out when minimap generated for long distance - black stripes dissapeared.
I don`t remember small details, sorry
I don`t remember small details, sorry
- Balthazar
- Moderator
- Posts: 2055
- Joined: Wed Nov 01, 2006 4:31 pm
- Location: Russian Federation
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No. I`ve got this bug only once and only with resolution 1280x1024x32. It didn`t appears again since then. Latest test release works fine with this resolution, so I can`t say anything bad or good
One thing to notice - on win23 version of TA3D - first run don`t create window. I`ve to re-run ta3d, and then all works fine. I suppose it`s because of creating CFG file when installed and after created cfg file it runs just fine. But it only works for first run, if you remove cfg file manually - ta3d will run properly anyway
One thing to notice - on win23 version of TA3D - first run don`t create window. I`ve to re-run ta3d, and then all works fine. I suppose it`s because of creating CFG file when installed and after created cfg file it runs just fine. But it only works for first run, if you remove cfg file manually - ta3d will run properly anyway
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