TA3D 0.4.2 TEST 7

Everything related to the code /
Tout ce qui touche au code
Post Reply
User avatar
zuzuf
Administrateur - Site Admin
Posts: 3281
Joined: Mon Oct 30, 2006 8:49 pm
Location: Toulouse, France
Contact:

TA3D 0.4.2 TEST 7

Post by zuzuf » Mon Jan 14, 2008 3:30 pm

Here is a new test release :D

With lots of bug fixes:
* weapon aiming bug
* yard map bug -> now CORVP works
* shadow casting bug
* 3D model rendering bugs (now display lists are really used -> faster)
* various thread safety bugs
* radar bug fixed
* pathfinder coordinates converter bug fixed
* bug fixes in GUI module
* buildangle bug fixed

new features:
* map selection screen rewritten
* trees size x 1.5
* invisibility (units can be cloaked)
* improved radar tower model

download it here:
TA3D 0.4.2 TEST 7
=>;-D Penguin Powered

User avatar
Balthazar
Moderator
Posts: 2055
Joined: Wed Nov 01, 2006 4:31 pm
Location: Russian Federation
Contact:

Post by Balthazar » Mon Jan 14, 2008 3:39 pm

Yay!!!

User avatar
Balthazar
Moderator
Posts: 2055
Joined: Wed Nov 01, 2006 4:31 pm
Location: Russian Federation
Contact:

Post by Balthazar » Mon Jan 14, 2008 6:00 pm

New bug found.
On systems with ATI card selecting resolution with x16 bpp make all font green (like several test versions ago). Also strange video bug when selecting 1280x1024x32 resolution. Sorry, can`t get it once more :(

User avatar
zuzuf
Administrateur - Site Admin
Posts: 3281
Joined: Mon Oct 30, 2006 8:49 pm
Location: Toulouse, France
Contact:

Post by zuzuf » Sat Jan 19, 2008 8:47 pm

could you describe the "strange video bug" please ?
=>;-D Penguin Powered

User avatar
Balthazar
Moderator
Posts: 2055
Joined: Wed Nov 01, 2006 4:31 pm
Location: Russian Federation
Contact:

Post by Balthazar » Sun Jan 20, 2008 7:47 am

Well, whole screen just become interlaced. Interlacing was looks like many horizontal black stripes with half-transparency covers all the map. Thay don`t fixed with terrain so if you move camera or switch zoom - they mooving or became more bright/dark. They also covers the water. All looks awfull. When zooming out when minimap generated for long distance - black stripes dissapeared.

I don`t remember small details, sorry :(

User avatar
zuzuf
Administrateur - Site Admin
Posts: 3281
Joined: Mon Oct 30, 2006 8:49 pm
Location: Toulouse, France
Contact:

Post by zuzuf » Sun Jan 20, 2008 11:07 am

Does it still happen with 0.4.2 TEST 8 ?
=>;-D Penguin Powered

User avatar
Balthazar
Moderator
Posts: 2055
Joined: Wed Nov 01, 2006 4:31 pm
Location: Russian Federation
Contact:

Post by Balthazar » Sun Jan 20, 2008 1:48 pm

No. I`ve got this bug only once and only with resolution 1280x1024x32. It didn`t appears again since then. Latest test release works fine with this resolution, so I can`t say anything bad or good :)

One thing to notice - on win23 version of TA3D - first run don`t create window. I`ve to re-run ta3d, and then all works fine. I suppose it`s because of creating CFG file when installed and after created cfg file it runs just fine. But it only works for first run, if you remove cfg file manually - ta3d will run properly anyway :)

User avatar
zuzuf
Administrateur - Site Admin
Posts: 3281
Joined: Mon Oct 30, 2006 8:49 pm
Location: Toulouse, France
Contact:

Post by zuzuf » Sun Jan 20, 2008 3:26 pm

Do you have the last ATI video driver ?

It seems they made lots of improvements to their OpenGL implementation, well on the Linux driver they did, and now it uses the same version number as the windows driver (and also runs the compiz 3D desktop etc...).
=>;-D Penguin Powered

User avatar
Balthazar
Moderator
Posts: 2055
Joined: Wed Nov 01, 2006 4:31 pm
Location: Russian Federation
Contact:

Post by Balthazar » Sun Jan 20, 2008 5:21 pm

Now, I don`t update drivers for some time :)

Post Reply

Who is online

Users browsing this forum: No registered users and 14 guests