TA3D 0.4.2 TEST 6

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zuzuf
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TA3D 0.4.2 TEST 6

Post by zuzuf » Sun Jan 06, 2008 2:51 pm

New test release !!

It mainly brings bug fixes for a better stability.
The only visible change is the new atomic explosions : it looks more realistic and explosion sprites aren't drawn any more for that kind of explosion.
Also explosion sprites aren't drawn upside-down anymore.

TA3D 0.4.2 TEST 6
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Balthazar
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Post by Balthazar » Sun Jan 06, 2008 3:59 pm

Please reply in test 5 thread about talon bugs.

ALSO full bugfix list would be appresiated :)

Zuzuf, logging all fixed stuff much more improtant for you as developer, than for us - testers, you`ll not be able to remember all changes that you`ve made. Please, write all the changes somwhere. :D

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Post by Balthazar » Sun Jan 06, 2008 4:40 pm

Nice :) All explosions now looks as they should => much better.

Nuclear explosions now really better, thanks!

AI still build metal extractors where they should be very seldom and same bug for geothermal powerplants :) Sometimes in the right places, sometime not ^_^
Big thanks for AI agression :) Now AI send its units to attack O_O Yeehaaa!!!

Feature with rows bulding when you continuosly press LMB and place a rows of buildings very osefull, thanks.

As for new suggestions - add support for repeat console commands - like pressing "UP" key prints in console last typed command - so you can not to re-type the same command again.

Anyway - awesome!

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Post by zuzuf » Sun Jan 06, 2008 6:14 pm

All the changes are logged into the SVN comments sent when committing. All the changes since previous stable release are logged to the TODO file, then added to the NEWS file and put in the ChangeLog once we release a stable package (so it doesn't contain fixed regressions from test releases).

I didn't give details about fixed bugs since TEST 5 because they're thread safety bugs. They're hard to reproduce because they happened randomly and you cannot identify them as "single bugs" while testing (let's say the random freeze bug might still be there).

I'll improve the console system, it lacks some functions indeed.

metal extractors and geothermal powerplants are a tough one, I still don't know how I'll fix that.

PS: I had forgotten the "build in a row" feature when I wrote the post above :P
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Post by REVENGE » Mon Jan 07, 2008 12:54 am

Hmm, are Geotherms currently only buildable on vents, or can they be built anywhere? Restricting them to vents is a good idea.

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Post by zuzuf » Mon Jan 07, 2008 8:10 am

yes, geothermal power plants can only be built on vents but current system might be a bit less restrictive than TA's. I'll check again how this works in TA.
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