- * improved GUI module
* new Audio configuration tool
* play list is autogenerated when needed
* pressing SPACE will show game statistics
* fixed transporters bug (units not being attached at the right height)
* weapon model rotation bug fixed
* fixed shortcuts in GUI ( 'A' & 'a' are recognized as the same key now)
* fixed some unit script limitations
* new LZW module (to test LZW efficiency on network packets) <- this is for testing purposes only
* improved ListBox widget in GUI module
* HPI cache system (yes, now we have a HPI cache to speed up file extraction from archives), the drawback is that you have to reset the cache if a file changes, otherwise the cache will still give TA3D the old version of the file
TA3D 0.4.2 TEST 4
NB:
while in game TA3D is continuously printing things in the console (if you run it from a console or from ta3d.bat). These things are information about packets that could be send over the network to synchronize a game, this IS NOT DEFINITIVE, it's there only for TESTING PURPOSES, it tries to compress the data with the LZW algorithm and compares the compressed and uncompressed data. This is to estimate the required bandwidth depending on the game and the way data are synchronized. A packet contains sync data for one tick (1/10th second).