Here to help
Here to help
Hi,
I took a peek at the todo list and it looks like i'd be best suited to work on the networking area.
How can I browse the current code-set?
Thanks,
Dustin Dettmer
I took a peek at the todo list and it looks like i'd be best suited to work on the networking area.
How can I browse the current code-set?
Thanks,
Dustin Dettmer
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Hi
that's good news, we're just about to begin networking code (well there is a small module but it's not finished yet, and it's been coded long ago by someone that wanted to help too but didn't have enough time).
We've just changed web hosting, and we had problems with the cvs&svn repositories on sourceforge.net so the code on sourceforge.net is very old and I had no time to upload current source on our new svn repository (and I cannot do it from where I am). So if you want the code, just give me an e-mail address and I'll send you the source code I have (which is 0.4.1 with very few modifications).
If you want to help you're welcome in the team
that's good news, we're just about to begin networking code (well there is a small module but it's not finished yet, and it's been coded long ago by someone that wanted to help too but didn't have enough time).
We've just changed web hosting, and we had problems with the cvs&svn repositories on sourceforge.net so the code on sourceforge.net is very old and I had no time to upload current source on our new svn repository (and I cannot do it from where I am). So if you want the code, just give me an e-mail address and I'll send you the source code I have (which is 0.4.1 with very few modifications).
If you want to help you're welcome in the team
=>;-D Penguin Powered
Indeed I'd like to see the AI code for myself in the newest versions.
And there's an empty svn for TA3D on this server, which can be viewed at http://ta3d.darkstars.co.uk/TA3D/ although at the time of writing there's no code up there yet.
And there's an empty svn for TA3D on this server, which can be viewed at http://ta3d.darkstars.co.uk/TA3D/ although at the time of writing there's no code up there yet.
Could it be possible to have something nice for the eye such as this ?
http://svn.mplayerhq.hu/mplayer/trunk/? ... te#dirlist
http://svn.mplayerhq.hu/mplayer/trunk/? ... te#dirlist
http://ta3d.darkstars.co.uk/websvn/?sc=0
Just need to wait for the shell account to activate to compile and setup enscript for syntax highlighting
Just need to wait for the shell account to activate to compile and setup enscript for syntax highlighting
I know, the syntax is quite simiar to javadoc
The thing is if this syntax doesn't appear in your code then doxygen doesn't list any documentation and just prints the function and any info it gathers from just looking at its definition, such as data types and where it was defined.
But TA3D doesnt even have that. According to doxygen there are no variables or functions or files fo any kind in the TA3D source at all save a single allegro header.
And if you exclude the allegro header you get a totally empty set of doxygen docs with a title version and a blank class heirarchy =s
Code: Select all
/**
* This is an arbitrary function
* @param a is an apple!
* @param b is a bannana!
* @return a string containing apples and bannanas
*/
string arbitrary(string a, string b);
But TA3D doesnt even have that. According to doxygen there are no variables or functions or files fo any kind in the TA3D source at all save a single allegro header.
And if you exclude the allegro header you get a totally empty set of doxygen docs with a title version and a blank class heirarchy =s
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