TA3D 0.4.1 TEST 5

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zuzuf
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TA3D 0.4.1 TEST 5

Post by zuzuf » Sun Oct 14, 2007 3:36 pm

it should be the last TEST release before starting AI:
TEST 0.4.1 TEST 5

changes from previous test release:
*texture size bug in build menu fixed
*you can now set the player name
*TA3D's script module rewritten using lua
*transparency bug fix in GAF loading code
*Construction k-bots don't fail reclaming anymore
*Metal extractors now spin after being built
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Balthazar
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Post by Balthazar » Sun Oct 14, 2007 4:23 pm

Goood :) Give me one :)

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Post by Balthazar » Mon Oct 15, 2007 10:33 am

Yes, current version is much better.
Bug with GUI is fixed.
Talon extractors works just fine.

But there are some minor things to fix in next release.

1. When loading Talon - it takes several times more time to load GUI part of resources, than any other mod or OTA. It`s just stucks on GUI section and loads hella slow, about 3-5 mins, when all other is loading in 1 min maximum.

2. When you chose place to build new structure - it drawn with invisible polygons, like some test releases ago. This bug is in any mod and OTA.

3. Talon D-GUN button doesn`t work.

4. TA Excess extractors still don`t animated.

5. Reclaiming speed. Commander reclaiming speed normal. Const. k-bot reclaiming speed very low, they reclaim 75M tree in about 30 sec of real time. Strange.

I advise you to play Talon a little. Talon infantry is very funny thing to play with, they are also have energy shields, that can be on/off. Looks really nice.

More tests will be done :) Keep up the good work, Zuzuf :)

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zuzuf
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Post by zuzuf » Mon Oct 15, 2007 5:23 pm

Ok, thanks I will do more test with mods (there are so many of them it's hard to test every functionality with all mods).

I've also noticed the transparent building bug on a windows system with an ATI card. It seems it doesn't handle some OpenGL state the good way, it can be color mask or blending since it seems to draw on the depth buffer.
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Post by Balthazar » Tue Oct 16, 2007 5:13 am

Well, let`s use the supported by both cards extensions then.

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