#version 120
#extension GL_EXT_geometry_shader4 : enable
void main() {
for(int a = 0; < gl_LightSourceParameters){
while(true)
{
gl_LightSource = 5; //angled ? :O
}
if(gl_LightSourceParameters < 5){
gl_Color = 7; //set to black? :O what the hell am i typing!?!??!
}
if(gl_LightSourceParameters = 5){
gl_Color = 0; //no color? just plain texture?
}
if(gl_LightSourceParameters > 5){
gl_Color = 12; //set it to opaqueness?

}