New texture quality option
Posted: Sat Oct 23, 2010 11:02 pm
I added a texture quality option that sets the maximum level of details for unit textures (it doesn't affect map textures or menu backgrounds, only units). It ranges from 0 to 5:
Textures are processed using a gaussian filter to avoid artifacts and since this requires some processing power, it's done before data is put to the cache which is cleared when you change texture quality. It increases a bit the time required to build the cache but once it's built it doesn't change anything except textures are smaller and the game will require less video memory if texture quality is not set to 5. On my machine running with the free data set TA3D used 50MB less memory with texture quality set to 3 than with it set to 5 and you can get up to 20MB more if you set it to 0 (but you really notice missing details).
- 0 : 64x64
- 1 : 128x128
- 2 : 256x256
- 3 : 512x512 (default)
- 4 : 1024x1024
- 5 : no limit
Textures are processed using a gaussian filter to avoid artifacts and since this requires some processing power, it's done before data is put to the cache which is cleared when you change texture quality. It increases a bit the time required to build the cache but once it's built it doesn't change anything except textures are smaller and the game will require less video memory if texture quality is not set to 5. On my machine running with the free data set TA3D used 50MB less memory with texture quality set to 3 than with it set to 5 and you can get up to 20MB more if you set it to 0 (but you really notice missing details).