
Pathfinder progress
- zuzuf
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Pathfinder progress
I've spent some time rewriting the Pathfinder stuffs. We now have a pretty good pathfinder (maybe a bit slow but we'll optimize it later). I didn't touch much to path follower code (it doesn't use the MAP::energy stuffs yet), so there are a few problems left with it and because of that there is no group behavior implemented yet but this will be done very soon
.

=>;-D Penguin Powered
Re: Pathfinder progress
Pathfinder CPU friendlyness adapts to multicore (single core -> no more than 25% of CPU can be used by Pathfinder, multicore -> up to 100% of 1 core)

I watch time line 3 times/ per day
- Balthazar
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Re: Pathfinder progress
Me tooxpoy wrote:! I watch time line 3 times/ per day

- zuzuf
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Re: Pathfinder progress
We have working pathfinding and path following code even though there are a few bugs left (mainly related to pathfollowing state being corrupt in some cases - I noticed sometimes ships refused to move and stayed stuck there until someone comes and push them).
It's much better than before (it would have been a shame otherwise
).
I've made a small video to show you what you can expect from this new code:
ftp://downloads.ta3d.org/videos/pathfinder.avi
Of course since this code is very recent there are probably lots of small things to tweak (for instance there are several parameters for those energy constraints controlling unit movements).
NB: there is an appearing ship in the video, this is not a bug this is due to video recording latency, this ship was properly built and moved away from the ship yard
It's much better than before (it would have been a shame otherwise

I've made a small video to show you what you can expect from this new code:
ftp://downloads.ta3d.org/videos/pathfinder.avi
Of course since this code is very recent there are probably lots of small things to tweak (for instance there are several parameters for those energy constraints controlling unit movements).
NB: there is an appearing ship in the video, this is not a bug this is due to video recording latency, this ship was properly built and moved away from the ship yard

=>;-D Penguin Powered
Re: Pathfinder progress
/:^}~~~
I re-post to taclub. This is great! Will multi-game in nearly day?
I re-post to taclub. This is great! Will multi-game in nearly day?
- Balthazar
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Re: Pathfinder progress
Each post in timeline make my life better 

Re: Pathfinder progress
/:^]
I want more new post, so will start 3-rd code in 3 or less weeks, really meet a big idea(work) to finshed at now.
I want more new post, so will start 3-rd code in 3 or less weeks, really meet a big idea(work) to finshed at now.
Re: Pathfinder progress
The pathfind trick done, so a new pack or just a simple bin for test? /:^}!!!
Re: Pathfinder progress
LOL when realize I just watch timeline 3 times in 1 hour...
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