Nice pictures that may be used in Ta3D

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xpoy
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Re: Nice pictures that may be used in Ta3D

Post by xpoy » Sat Dec 26, 2009 8:36 pm

This is better than OTA's movie.
What about TA3D's Campaign movies?

And worse in future days, I have a 20 hours train in 12.28, and will have some free time after that... But really so much thing to do for TA :D . OTA mod, bugs fix, TA3D's crash test, and games

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Re: Nice pictures that may be used in Ta3D

Post by milipili » Sat Dec 26, 2009 8:59 pm

It does not matter. We can use vertex reduction :-D
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Re: Nice pictures that may be used in Ta3D

Post by DOT » Sat Dec 26, 2009 9:04 pm

milipili wrote:It does not matter. We can use vertex reduction :-D

Awesome! 5 Ultra-HD PeeWee's with Strong Vertex reduction which looks like a block! *sarcasm*

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Re: Nice pictures that may be used in Ta3D

Post by milipili » Sat Dec 26, 2009 9:41 pm

:D
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Re: Nice pictures that may be used in Ta3D

Post by DOT » Sat Dec 26, 2009 9:46 pm

I have an Idea.. Might Culling + Level of Detail would make those Ultra-HD Units be able to set on the Game?

Because As far as i know the farer they get , They will be less detailed And it get only rendered what the Player 'Sees'

so it wouldn't cause huge FPS hit when the Ultra-HD Models get used

correct me please if i am wrong

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Re: Nice pictures that may be used in Ta3D

Post by zuzuf » Sat Dec 26, 2009 10:38 pm

But it would increase memory foot print which is already not that small. We probably don't need HD models in game because geometrical data is far from compact if you only want to add details to the model's surface. Using bump maps and/or displacement maps is much more memory efficient (using distance mapping - cf http://http.developer.nvidia.com/GPUGem ... ter08.html - you could achieve the same level of details with less memory and a much higher frame rate :mrgreen: but this requires a shader capable video card).
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Re: Nice pictures that may be used in Ta3D

Post by Balthazar » Mon Dec 28, 2009 4:17 pm

In progress....

Image

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Re: Nice pictures that may be used in Ta3D

Post by DOT » Mon Dec 28, 2009 5:40 pm

"Bob: Hey john what is this?"

"John: Balls of Steels?"

"Smith: No its a chopped of Core Commander head."

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Re: Nice pictures that may be used in Ta3D

Post by Balthazar » Tue Dec 29, 2009 9:02 am

Buhehehe :P

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Re: Nice pictures that may be used in Ta3D

Post by Balthazar » Wed Feb 17, 2010 5:11 pm

Dunno, maybe can be used in Ta3d :P

Image

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Re: Nice pictures that may be used in Ta3D

Post by zuzuf » Wed Feb 17, 2010 5:39 pm

it could make a transition image between two missions in a home made campaign :)
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Re: Nice pictures that may be used in Ta3D

Post by Balthazar » Wed Feb 17, 2010 5:48 pm

zuzuf wrote:it could make a transition image between two missions in a home made campaign :)
Why not :) Looks very professional to me.

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Re: Nice pictures that may be used in Ta3D

Post by Balthazar » Sat Feb 20, 2010 4:37 pm

Image

Image

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Re: Nice pictures that may be used in Ta3D

Post by zuzuf » Sat Feb 20, 2010 4:42 pm

Nice, I think I am going to pack them into a GAF to replace original campaign logos :)
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Re: Nice pictures that may be used in Ta3D

Post by DOT » Sat Mar 06, 2010 6:45 pm

OH PLEASE TELL ME THE TREES ARE REAL RENDER!!
is it REAL?


or something drawn? :S but it looks quadro awesome!


90% of the Caps letter is intended for laugh

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Re: Nice pictures that may be used in Ta3D

Post by Balthazar » Wed Jun 23, 2010 7:30 pm

Image

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Re: Nice pictures that may be used in Ta3D

Post by Balthazar » Thu Jun 24, 2010 4:53 pm

Image

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Re: Nice pictures that may be used in Ta3D

Post by zuzuf » Thu Jun 24, 2010 10:35 pm

Waow, this raytraced commander is nice :)
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Re: Nice pictures that may be used in Ta3D

Post by Balthazar » Sat Jun 26, 2010 6:07 am

Video of units that are ready.

http://www.youtube.com/watch?v=HYGY2LQNUPc

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Re: Nice pictures that may be used in Ta3D

Post by zuzuf » Sat Jun 26, 2010 11:01 am

That's quite impressive ! Those models have a really high level of details but they keep OTA general look and feel (it's still machines with a basic topology) which would make it possible to convert them to low poly models with some bump/distance mapping :)

(see http://http.developer.nvidia.com/GPUGem ... _ch18.html if you don't know what that kind of effect can do 8) ).
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Re: Nice pictures that may be used in Ta3D

Post by Balthazar » Sat Jun 26, 2010 12:10 pm

What for? Ta3D already do have more detailed units that it have to, so there is no need in more detailed models.
But pathfinding and units interaction are steel need improvement.

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Re: Nice pictures that may be used in Ta3D

Post by zuzuf » Sat Jun 26, 2010 4:38 pm

We don't have HD models for all units :(. Most arm units are still lacking, most core buildings too. The free data set is far from being complete. Also having details would be great for First Person view 8).
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Re: Nice pictures that may be used in Ta3D

Post by Balthazar » Sat Jun 26, 2010 5:26 pm

Gameplay would be great for first person view, as well as for perspective view. There are still many bugs left and pathfinding and AI lacking perfection :P

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Re: Nice pictures that may be used in Ta3D

Post by DOT » Sat Aug 14, 2010 10:09 am

Wow this Core Commander looks like a huge super funny plastic made from toyhouse annihilation :mrgreen:

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Re: Nice pictures that may be used in Ta3D

Post by milipili » Sat Aug 14, 2010 6:18 pm

Wow ! This should be very expensive to build :D
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Re: Nice pictures that may be used in Ta3D

Post by xpoy » Wed Aug 18, 2010 4:27 pm

:D
every time I see this, must said greeting..
but what's new ??

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