The resource installer
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
The resource installer
Current resource installer is broken in 0.6, it used text rendering stuffs from Allegro, but here (from within TA3D's code) we only have font support with OpenGL set up and running. So what about a separate installer written with some more appropriate tools ?
I am thinking we could write it in Qt and add a few command line options to TA3D in order to get files extracted from HPI archives. Any suggestion ?
I am thinking we could write it in Qt and add a few command line options to TA3D in order to get files extracted from HPI archives. Any suggestion ?
=>;-D Penguin Powered
Re: The resource installer
What is the real aim of this installer ? I mean, resources are not provided by the TA3D installer ?
Damien Gerard
Ta3d & Yuni Developer
Ta3d & Yuni Developer
Re: The resource installer
Surly not,lol.
I think the resource will included when HD texture and weapon finshed.
I think the resource will included when HD texture and weapon finshed.
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
Re: The resource installer
xpoy is right. We cannot include OTA resources in the installer itself, so for now we need a program to install these resources from TA CDs (and this could be useful too to get the campaign files once we have our own set of units/textures/...).
This installer is only a small program that'll help people install OTA resources for TA3D.
This installer is only a small program that'll help people install OTA resources for TA3D.
=>;-D Penguin Powered
Re: The resource installer
Oki
So a QT / Lazarus / whatever will be fine. Just avoid wxWidgets, a daily nightmare 


Damien Gerard
Ta3d & Yuni Developer
Ta3d & Yuni Developer
Re: The resource installer
Checked this
This not a installer,it was a player's pack
http://cid-dd761cec1c1d3498.skydrive.li ... d06OTA.rar
This not a installer,it was a player's pack

http://cid-dd761cec1c1d3498.skydrive.li ... d06OTA.rar
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
Re: The resource installer
Of course a package which contains all the required resources do not need the resource installer, but for legal issues we cannot create packages with OTA content.
PS: what would be great is to have that kind of package with our own stuffs to replace OTA resources, package would be completely free
PS: what would be great is to have that kind of package with our own stuffs to replace OTA resources, package would be completely free

=>;-D Penguin Powered
Re: The resource installer

yes,i agree you.
It just a player packed ta3d0.6beta3 that include The purchase of a OTA
- Balthazar
- Moderator
- Posts: 2055
- Joined: Wed Nov 01, 2006 4:31 pm
- Location: Russian Federation
- Contact:
Re: The resource installer
Since this was mentioned before - we can ship with TA3D resources, packed in TA Demo, since it`s kinda free 

Re: The resource installer
I suppose most people won't run the resource installer more than once, so would it be easier to have a command-line only tool, like the tools for ScummVM for example?zuzuf wrote:Current resource installer is broken in 0.6, it used text rendering stuffs from Allegro, but here (from within TA3D's code) we only have font support with OpenGL set up and running. So what about a separate installer written with some more appropriate tools ?
I am thinking we could write it in Qt and add a few command line options to TA3D in order to get files extracted from HPI archives. Any suggestion ?
Re: The resource installer
I don't understand why we can't leave ta3d /install function. I personally don't like many .exe files in game directory. Also it is true that end user will use it only once in general. So why do we need to make a separate application for this?
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
- Contact:
Re: The resource installer
We don't need a separate application, just a script. Adding the installer in the TA3D binary makes it bigger for nothing because it requires a GUI, a portable installer (paths are not portable here) and it was a nightmare to maintain because code could be easily broken when modifying something else. Using scripts it's different since we only use OS functions which won't change with TA3D's revision, it's also much smaller in size and you don't need to add a GUI (but it can still be done although it's not really useful). At the end you only get one binary and one installer script for each platform.
In case you have any problem with the installer, you can just edit the script without having to rebuild TA3D's binary (which is not that easy on all platforms).
In case you have any problem with the installer, you can just edit the script without having to rebuild TA3D's binary (which is not that easy on all platforms).
=>;-D Penguin Powered
Who is online
Users browsing this forum: No registered users and 10 guests