Search found 146 matches
- Sat Jan 22, 2011 11:52 pm
- Forum: Help / Aide
- Topic: **SOLVED**Can not install TA3D, constant errors!
- Replies: 14
- Views: 38266
Re: **SOLVED**Can not install TA3D, constant errors!
www.tauniverse.com has the biggest community for TA should you want more people who play the game.
- Sat Jan 22, 2011 11:51 pm
- Forum: Suggestion
- Topic: With my overly-active imagination....
- Replies: 8
- Views: 23855
Re: With my overly-active imagination....
Zbot was a name used by my partner in crime's special walk script that made the units actually walk rather than glide, so a flying zbot would be impossible.
- Tue Jan 18, 2011 12:48 am
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
Re: Current beta packages
Ahh good stuff. Something to note, someone found out Tidal generators have a tag different to most. You can find the link below, You may want to implement this as a fix, because it seems better than just on/off. http://www.tauniverse.com/forum/showthread.php?t=41714 On another note, I've almost redo...
- Fri Jan 14, 2011 4:46 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
Re: Current beta packages
Kinda waiting on the new release to come out so I can give you some updates on images and stuff for the release after. Hope you aren't giving up just yet. Snows gone!
- Sun Jan 09, 2011 7:54 pm
- Forum: coding / développement
- Topic: Found useful stuffs.....
- Replies: 16
- Views: 37921
Re: Found useful stuffs.....
Sorry, I meant what line would I need to edit and in what way? (i'm not a coder ^^)
- Wed Jan 05, 2011 7:09 pm
- Forum: coding / développement
- Topic: Found useful stuffs.....
- Replies: 16
- Views: 37921
Re: Found useful stuffs.....
How does one remove that consistent white line in the ultimate water settings?
- Fri Dec 31, 2010 11:31 pm
- Forum: Help / Aide
- Topic: Ta3d doesnt run properly
- Replies: 10
- Views: 27988
Re: Ta3d doesnt run properly
The game version is stated in the main menu of the game. Otherwise looks all good in the resource folder, nothing should be wrong unless you have edited the files yourself.
- Fri Dec 31, 2010 11:29 pm
- Forum: coding / développement
- Topic: errr....i would ask a developer for this but.....
- Replies: 9
- Views: 25435
Re: errr....i would ask a developer for this but.....
You shouldn't need to edit the exe at all. If you have any suggestions, post them in the suggestions thread.
- Fri Dec 31, 2010 11:28 pm
- Forum: coding / développement
- Topic: ta3d solar energy patch
- Replies: 4
- Views: 16586
Re: ta3d solar energy patch
There is nothing wrong with it.
- Fri Dec 31, 2010 11:27 pm
- Forum: Announcements / Annonces
- Topic: Real todo list! (Must read)
- Replies: 5
- Views: 17981
Re: Real todo list! (Must read)
"i have had this maybe once before".
You haven't only had it once, it's the way the engine works, you've had this every time, it's not a glitch or bug.
You haven't only had it once, it's the way the engine works, you've had this every time, it's not a glitch or bug.
- Fri Dec 31, 2010 11:12 pm
- Forum: Suggestion
- Topic: So, maps?
- Replies: 18
- Views: 41542
Re: So, maps?
.. The idea is to break from this shoddy way of making maps and create a way that looks good in 3D.
- Fri Dec 31, 2010 5:18 pm
- Forum: Textures
- Topic: Ta Textures?
- Replies: 7
- Views: 47349
Re: Ta Textures?
I think what they need the most is bug testers more than anything.
- Fri Dec 31, 2010 5:16 pm
- Forum: Suggestion
- Topic: Water/model effects
- Replies: 6
- Views: 20924
Re: Water/model effects
I personally have the water set to the lowest for the sake of OTA. The highest is ultimate, and yes I agree the white lines are ugly.
The AA on units are nice enough for me, you probably haven't got a decent graphics card for it to be enabled.
The AA on units are nice enough for me, you probably haven't got a decent graphics card for it to be enabled.
- Fri Dec 31, 2010 5:14 pm
- Forum: coding / développement
- Topic: errr....i would ask a developer for this but.....
- Replies: 9
- Views: 25435
Re: errr....i would ask a developer for this but.....
Modding is the same for this as it is for OTA. TA3D engine uses the TA files.
- Fri Dec 31, 2010 12:47 pm
- Forum: Help / Aide
- Topic: Ta3d doesnt run properly
- Replies: 10
- Views: 27988
Re: Ta3d doesnt run properly
Go on the main menu and look at what version you have and tell us. Also did you put totala1, ccdata and rev31 in the resources folder? those are the main ones besides maps
- Fri Dec 31, 2010 12:44 pm
- Forum: Help / Aide
- Topic: How does one install TA3D on Mac?
- Replies: 10
- Views: 29520
Re: How does one install TA3D on Mac?
Not that its anything to do with this thread but turn down the graphics settings on your computer if it lags. The game can run on notebooks.
- Sun Dec 26, 2010 12:39 pm
- Forum: Announcements / Annonces
- Topic: 3DMEditor2 alpha 8 for windows
- Replies: 19
- Views: 45871
Re: 3DMEditor2 alpha 8 for windows
Try not to add new things just yet, work on what needs to be done. And of course, it's not a job so take your time.
- Mon Dec 13, 2010 11:57 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
Re: Current beta packages
Hows progress Zuzuf? I can't wait to test out a new release!
Re: r2727
the problem I had is affected by height too, and fades in and out. Only had it once though, before I deleted the folder and downloaded it again.
- Sat Dec 11, 2010 5:40 pm
- Forum: Announcements / Annonces
- Topic: Real todo list! (Must read)
- Replies: 5
- Views: 17981
Re: Real todo list! (Must read)
List updated with some very good points.
Re: r2727
Anything like the two images I posted in this thread? http://www.tauniverse.com/forum/showthread.php?t=41592
- Fri Dec 10, 2010 12:16 am
- Forum: Announcements / Annonces
- Topic: Real todo list! (Must read)
- Replies: 5
- Views: 17981
Real todo list! (Must read)
http://www.tauniverse.com/forum/showthr ... post672103 Read, watch closely.
Re: 10 hours
Lol. But you're back now so get working. :O
- Wed Dec 08, 2010 1:37 am
- Forum: café
- Topic: missing all
- Replies: 11
- Views: 28391
Re: missing all
Try fixing the problem where units need to stop in order to change course when you click them to go somewhere else. And another problem is that units walk in zigzags because they think the terrain is a bit too bumpy for them I think. perhaps the terrain is scaled to high in comparison to OTA? Maybe ...
- Mon Dec 06, 2010 2:44 am
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
Re: Current beta packages
It would be rather nice to have a button that can full screen the minimap, complete with all the new icons to distinguish what unit is what, so that you can have a true strategic zoom with ease. Not that zooming out isn't easy but some like the quick buttons way. On a side note, I noticed that messa...
- Sun Dec 05, 2010 9:01 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
Re: Current beta packages
So I remade all the in-game GUI, it was ugly before. http://www.box.net/shared/4qah85b05a Take a look and see what ya think, I added something of interest to the resource bars, when you're low on resources you will know. :) http://www.tauniverse.com/forum/attachment.php?attachmentid=24546&stc=1&d=12...
- Sat Dec 04, 2010 2:29 am
- Forum: Suggestion
- Topic: So, maps?
- Replies: 18
- Views: 41542
Re: So, maps?
The idea is to be basic, a format that anyone can make a map in, using gimp and notepad or notepad++ (or the TA3D engine to place features). Right now, you guys want more people modding this engine, so that even more people can be interested. I'm drunk right now so excuse me if I don't make sense, b...
- Tue Nov 30, 2010 10:51 pm
- Forum: Suggestion
- Topic: So, maps?
- Replies: 18
- Views: 41542
Re: So, maps?
I was wondering if it were possible just to make it as simple as in a .TGA file with the normal layer being the texture and the alpha channel being the height map? And then maybe some way of setting values such as starting positions in a .txt file like; Starting position 1; x=300 y=300 And on a map ...
- Mon Nov 29, 2010 12:37 pm
- Forum: Suggestion
- Topic: So, maps?
- Replies: 18
- Views: 41542
So, maps?
I can't get into the maps and mods sections of these forums so I dunno what's happening over there but, are you planning on a different map format from the normal TA one? It's too limited, not enough colours and TA can't get a good perspective on behind mountains so the textures look stretch and ugl...
- Thu Nov 25, 2010 2:45 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
Re: Current beta packages
http://www.tauniverse.com/forum/attachment.php?attachmentid=24496&stc=1&d=1290696544 Compared the evolva core commander model used in TA to the commander used in the free data set. This may be the cause of the commanders locking up, no? Either way this is a problem I think. Unless it also came with...
- Thu Nov 25, 2010 1:45 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
Re: Current beta packages
Maybe changing font of the metal and energy numbers would be better as well, now the fonts easily see-able but hardly readable.
- Sat Nov 20, 2010 1:11 am
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
Re: Current beta packages
All my waves sprites are the same (0,1 and 2 are all the same image used 3 times just for testing) And you can see that there are waves still there. That said it stops glitching when waves are turned off. That said my wave images are double the normal size (for testing purposes) if that makes a diff...
- Fri Nov 19, 2010 11:45 pm
- Forum: café
- Topic: missing all
- Replies: 11
- Views: 28391
Re: missing all
First thing you guys need to do, disable waves, and perspective, turn water graphics to lowest setting and play the game properly, compare it to TA until you can replicate TA exactly. Then add new stuff. Pathfinding needs to be better and I get annoyed at slow moving units because when you set a dif...
- Fri Nov 19, 2010 7:29 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
- Thu Nov 18, 2010 9:36 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
Re: Current beta packages
I'm not sure I understand.
Also another bug/feature ( ) sometimes the whole maps is pure white like a think fog, until zoomed all the way out, then when you zoom in again the white fades in and you can't see anything...
Also another bug/feature ( ) sometimes the whole maps is pure white like a think fog, until zoomed all the way out, then when you zoom in again the white fades in and you can't see anything...
- Thu Nov 18, 2010 7:34 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
Re: Current beta packages
Massive bug in the waves I think, it works sometimes fine but half the time massive white lines cover the map. However thanks for fixing the waves, I already have some waves done for it, looks amazing.
On another note, I'll be redoing the skies soon as I'm not entirely happy with them.
On another note, I'll be redoing the skies soon as I'm not entirely happy with them.
- Wed Nov 17, 2010 9:27 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
Re: Current beta packages
Ahh cool so they are in there. :P Made new OTA looking arrow/circle images, in my opinion they are rather good. (I'm a slight perfectionist) Also added a few other files you might be interested in, Paused Defeat and Victory images remade, smaller as well (I prefer smaller like in OTA) My only issue ...
- Tue Nov 16, 2010 11:14 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
Re: Current beta packages
Nice I can scroll again! But you didn't use my arrow/circle and explosion images. :( but you did fix the arrow and circles from being stretched, which makes my new images look AWESOME :shock: If you wish for me to remake the circle and arrow images to a more TA styled look, I can, just say the word....
- Mon Nov 15, 2010 2:06 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
Re: Current beta packages
Fixed free cam on/off icons for sure now, also have a few other things, I changed the arrow/circle images to look a bit nicer and get in the way less (slightly smaller). On top of that I made the explosions look like explosions as opposed to big yellow blob. All these files are here http://www.box.n...
- Mon Nov 15, 2010 12:15 am
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
Re: Current beta packages
Probably annoying you with stuff but any chance you can set the saves to not be so stretched? I'm trying to make them look nicer but any attempt I make is just a thin line hitting the shores. :P EDIT: solved the mystery of the arrows and circle images as well as the free cam on/off icons, I forgot t...
- Sun Nov 14, 2010 11:33 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
Re: Current beta packages
Can you make metal and energy numbers and the such in bold and maybe a bit bigger please?
- Sun Nov 14, 2010 9:44 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
Re: Current beta packages
New release with the fix to my camera scrolling issue?
- Sun Nov 14, 2010 11:22 am
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
Re: Current beta packages
While you're at it, I don't know what is causing it exactly but every time I try a metal map with features, the map glitches out, didn't know for sure until just now I made my own greenworld map, and for a bit of variation I put a metal radar tower down and it crashed
- Sun Nov 14, 2010 10:10 am
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
Re: Current beta packages
Is there any way to replace them completely? shape and size? deleted cache and in dev mode but still stays that way.
- Sat Nov 13, 2010 12:22 pm
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
Re: Current beta packages
Say if I try to change the arrow to just a normal triangle, in-game the arrow will just be the same with my new triangle image inside it. :P And damn that was fast fixing. :o I noticed not all lasers are the same colour, is there a scripted colour overlay or something? Commanders laser is yellow whi...
- Sat Nov 13, 2010 11:25 am
- Forum: Announcements / Annonces
- Topic: Current beta packages
- Replies: 118
- Views: 241627
Re: Current beta packages
One thing to note quickly that prevents me from wanting to play the game properly, scrolling around in OTA was easy enough, you move your mouse to the side of the screen and the camera just moves. I don't know if my monitor size is to blame (22' 1680x1050) but TA3D doesn't do that when scrolling dow...
- Sat Nov 13, 2010 10:02 am
- Forum: Textures
- Topic: New sky textures
- Replies: 7
- Views: 21482
Re: New sky textures
I found this same issue, which is why I also included some extra stuff in the .tdf's but I guess not every map registers as a planet in the .tdf's lists and since the Hell0 is a default sky (it was already set to default, wasn't sure why so I didn't change it) maps that either don't have a planet na...
- Fri Nov 12, 2010 10:58 pm
- Forum: Textures
- Topic: Some interesting site :)
- Replies: 5
- Views: 17999
Re: Some interesting site :)
Pfft I gaves you sky textures.
- Thu Nov 11, 2010 10:38 pm
- Forum: Textures
- Topic: New sky textures
- Replies: 7
- Views: 21482
Re: New sky textures
How are you liking it all so far? I've been trying to make more space skies for later on, since there is a lack of them in the package.
- Wed Nov 10, 2010 9:26 pm
- Forum: Announcements / Annonces
- Topic: 3DMEditor2 alpha 8 for windows
- Replies: 19
- Views: 45871
Re: 3DMEditor2 alpha 8 for windows
works! thanks.