Search found 2055 matches
- Wed Apr 21, 2010 6:57 am
- Forum: Suggestion
- Topic: Free set of resources
- Replies: 2
- Views: 14501
Free set of resources
Zuzuf, maybe we should provide link to free TA3D set of resources, that are currnetly on trac?
- Mon Apr 19, 2010 12:07 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 11 for windows
- Replies: 1
- Views: 12487
Re: TA3D 0.6 beta 11 for windows
TTTTesting testing PP Hurray!
- Sun Apr 18, 2010 7:40 pm
- Forum: 3D Models
- Topic: New models
- Replies: 3
- Views: 15893
Re: New models
Any news about free set of models?
- Mon Apr 12, 2010 5:05 am
- Forum: coding / développement
- Topic: Video playback support :)
- Replies: 2
- Views: 14185
Re: Video playback support :)
I suggest to set intro video in the upper part of the first game screen (where intro text showing), so the bottom part will be with the text info - the upper one - will be for the video :P We can also add video support for loading menu - cyclic play short movies of units that are already done during...
- Sun Apr 11, 2010 12:35 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 10 for windows
- Replies: 17
- Views: 42338
Re: TA3D 0.6 beta 10 for windows
Yeah, I see We`ll have to figure how it works
- Sun Apr 11, 2010 7:45 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 10 for windows
- Replies: 17
- Views: 42338
Re: TA3D 0.6 beta 10 for windows
Flack cannons don`t hit planes most of time. Thay have some area effect damage in TA, but in TA3D they work different.
- Thu Apr 08, 2010 3:21 pm
- Forum: coding / développement
- Topic: Sky renderer
- Replies: 7
- Views: 22369
Re: Sky renderer
So now we have to use spherical sky textures, that are converted to cubic ones during TA3D initialising process?
- Thu Apr 08, 2010 6:55 am
- Forum: coding / développement
- Topic: Sky renderer
- Replies: 7
- Views: 22369
Re: Sky renderer
Or look on the water - there is a reflection of sky
- Sun Apr 04, 2010 1:07 pm
- Forum: coding / développement
- Topic: LuaJIT
- Replies: 10
- Views: 26366
Re: LuaJIT
Nanolathe particles are not shaders, they are simply quad polygons
- Fri Apr 02, 2010 8:15 am
- Forum: Weapons
- Topic: Melee Weapons
- Replies: 5
- Views: 20262
Re: Melee Weapons
Yeah, why not - invisible laser + melee animation - that`s itDOT wrote:I dont know if TA supports it but you can trick it with invisible lasers i think this is the one you are looking for?
- Thu Apr 01, 2010 3:25 pm
- Forum: Suggestion
- Topic: replay last 20 seconds
- Replies: 10
- Views: 28958
Re: replay last 20 seconds
It`s impossible.xpoy wrote:yours better /:^}!!!
It can be plugin, I mean a plugin for the recorder, which maybe also support TAdemo....
- Wed Mar 31, 2010 3:33 pm
- Forum: Units
- Topic: Arm Metal Storage
- Replies: 4
- Views: 16623
Re: Arm Metal Storage
You are damn rightDOT wrote:There is a Hidden resource called Stone and Arm is the only one who is using it
- Wed Mar 31, 2010 3:32 pm
- Forum: Units
- Topic: Guardian : work in progress
- Replies: 22
- Views: 46692
Re: Guardian : work in progress
Textures are strange (green and not too informative) it was one the the first Zuzuf models
- Tue Mar 30, 2010 11:13 am
- Forum: Help / Aide
- Topic: Time to create some modding guide
- Replies: 3
- Views: 15065
Re: Time to create some modding guide
Agrred, this will be the right way to show people "how to..."
- Tue Mar 30, 2010 6:48 am
- Forum: Help / Aide
- Topic: Time to create some modding guide
- Replies: 3
- Views: 15065
Time to create some modding guide
Well, that`s it, looks like TA3D have reached the state of stable modiing-ready version
- Sun Mar 28, 2010 7:42 am
- Forum: Units
- Topic: Integrating some Spring models
- Replies: 19
- Views: 43674
Re: Integrating some Spring models
Definately yes But creating of 3D models for explosions is quite a hard work
- Sat Mar 27, 2010 8:46 pm
- Forum: Units
- Topic: Integrating some Spring models
- Replies: 19
- Views: 43674
Re: Integrating some Spring models
Some of our russian TA3D fans want to create better explosion/bullet sprites Maybe we`ll get them soon
- Sat Mar 27, 2010 5:57 pm
- Forum: Units
- Topic: Integrating some Spring models
- Replies: 19
- Views: 43674
Re: Integrating some Spring models
Did you used some of the ready textures, or created them all by yourself?
- Sat Mar 27, 2010 4:03 pm
- Forum: Units
- Topic: Integrating some Spring models
- Replies: 19
- Views: 43674
Re: Integrating some Spring models
Well, you are became quite skilled with that Maybe you`ll create your own full TA3D mod someday P
Textures are very nice
Textures are very nice
- Sat Mar 27, 2010 6:47 am
- Forum: Units
- Topic: Integrating some Spring models
- Replies: 19
- Views: 43674
Re: Integrating some Spring models
Fucki*g cool, yeah
- Thu Mar 25, 2010 6:35 am
- Forum: Textures
- Topic: New sky textures
- Replies: 7
- Views: 22180
New sky textures
I think it`s time to add some real kick-ass sky textures.
Here you go, it`s free http://www.lfgrafix.com/grafix/C3DB-Ski ... iFi-1.html
Here you go, it`s free http://www.lfgrafix.com/grafix/C3DB-Ski ... iFi-1.html
- Wed Mar 24, 2010 6:25 pm
- Forum: Tests
- Topic: 0.6.0 wip r2415
- Replies: 14
- Views: 32752
Re: 0.6.0 wip r2415
Done. Of course current design could support that with a few modifications but it could lead to conflicts between manually installed mods and mods installed through the Internet service. This service was designed to prevent game content mismatches when playing online games, even if it's still possi...
- Wed Mar 24, 2010 4:10 pm
- Forum: Tests
- Topic: 0.6.0 wip r2415
- Replies: 14
- Views: 32752
Re: 0.6.0 wip r2415
Need to log in the internet game ? Errr... There is an ergonomic problem here. Don't work. I click on "mods", but that don' t do anything. And i don't want to register on the server. Registration and downloading mods are the most easy way to add mod, but if you don`t want to you can just put mod fi...
- Mon Mar 22, 2010 5:24 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 10 for windows
- Replies: 17
- Views: 42338
Re: TA3D 0.6 beta 10 for windows
Here`s my logs, maybe they`ll help?
- Mon Mar 22, 2010 1:05 pm
- Forum: Announcements / Annonces
- Topic: 3DMEditor2 alpha 7 for windows
- Replies: 2
- Views: 14109
Re: 3DMEditor2 alpha 7 for windows
There`s no mingw10 file in the package. Update needed
- Mon Mar 22, 2010 7:14 am
- Forum: Suggestion
- Topic: TASPRING topic created... Looking for the new models...
- Replies: 0
- Views: 17357
- Mon Mar 22, 2010 6:19 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 10 for windows
- Replies: 17
- Views: 42338
Re: TA3D 0.6 beta 10 for windows
hm I can't reproduce it. Did you clear the cache when you switched to free data set ? Yes, I`ve cleared every time cache dir. When I add Anims to /resources/ GUI load halts. I`ll do more testing today to confirm it one more time (I`ve spend a half of an hour to find the exact dir :P ) Maybe the CC+...
- Sun Mar 21, 2010 8:50 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 10 for windows
- Replies: 17
- Views: 42338
Re: TA3D 0.6 beta 10 for windows
Found a bug.
When launched with TA3D free resource set game halts on LODING GUI process. I`ve found that the cause is Anims folder. Can`t say more detailed. Any ideas?
Without Anims folder all works fine, of course
When launched with TA3D free resource set game halts on LODING GUI process. I`ve found that the cause is Anims folder. Can`t say more detailed. Any ideas?
Without Anims folder all works fine, of course
- Sun Mar 21, 2010 4:58 pm
- Forum: Units
- Topic: Integrating some Spring models
- Replies: 19
- Views: 43674
Re: Integrating some Spring models
We can ask on Spring forums then
- Sun Mar 21, 2010 10:05 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 10 for windows
- Replies: 17
- Views: 42338
Re: TA3D 0.6 beta 10 for windows
Niiiice
Let`s see how it`ll work
Let`s see how it`ll work
- Sun Mar 21, 2010 7:43 am
- Forum: Units
- Topic: Arm Metal Storage
- Replies: 4
- Views: 16623
Re: Arm Metal Storage
It really loks damn cool :P But brick texture is kinda crap, cause it`s a future, nanolathing and so on... baking buildings from stone is kinda.... strange you know :) Why not to use textures from here http://www.imageafter.com/textures.php or here http://texturez.com/textures/metal ? They are free ...
- Sun Mar 21, 2010 7:34 am
- Forum: Units
- Topic: Guardian : work in progress
- Replies: 22
- Views: 46692
Re: Guardian : work in progress
Hurray One less to go
- Sat Mar 20, 2010 9:09 pm
- Forum: Tests
- Topic: 0.6.0. Beta 9
- Replies: 22
- Views: 43290
Re: 0.6.0. Beta 9
I`m glad to help How about ship movement fix? (instant stopping)
- Sat Mar 20, 2010 3:02 pm
- Forum: Tests
- Topic: 0.6.0. Beta 9
- Replies: 22
- Views: 43290
Re: 0.6.0. Beta 9
No, I wasn`t able to get this bug again. Let`s forget about it for now
- Sat Mar 20, 2010 2:35 pm
- Forum: Map features
- Topic: Creating 16 bit maps for TA3D
- Replies: 20
- Views: 47331
Re: Creating 16 bit maps for TA3D
Then yeah, why not
- Sat Mar 20, 2010 2:34 pm
- Forum: Tests
- Topic: 0.6.0. Beta 9
- Replies: 22
- Views: 43290
Re: 0.6.0. Beta 9
I`ve noticed it in OTA campaign mission start (5 or 6). It just have inverted polygons for a short period of time and it all return to normal. After some time it repeating. I`ll try to figure how to reproduce it exactly.
- Sat Mar 20, 2010 9:04 am
- Forum: Map features
- Topic: Creating 16 bit maps for TA3D
- Replies: 20
- Views: 47331
Re: Creating 16 bit maps for TA3D
I was saying abot 16 bits because of size of maps. 32 bit`s maps will be twice bigger than 16 bits ones, and they are even 8 bit can be quite big (20-30 MB)! But support of 32 bit maps a good thing too ;P
- Sat Mar 20, 2010 9:02 am
- Forum: Tests
- Topic: 0.6.0. Beta 9
- Replies: 22
- Views: 43290
Re: 0.6.0. Beta 9
I`ve updated my Ta3D with SVN resources... Well, now it looks splendid :) Several new bugs that need to be fixed. Serpents when die have a rectangle around them. (see attach) Subs (tech 1 and tech 2) have some difficulties with hitting targets, looks like thay can`t aim :P Accel/deaccel algorythm fo...
- Fri Mar 19, 2010 10:01 pm
- Forum: Units
- Topic: Integrating some Spring models
- Replies: 19
- Views: 43674
Re: Integrating some Spring models
Link to 3D models in archive won`t be bad thing ither
- Fri Mar 19, 2010 10:00 pm
- Forum: Tests
- Topic: 0.6.0. Beta 9
- Replies: 22
- Views: 43290
Re: 0.6.0. Beta 9
Commander + Underwater metal extractors
P.S. Trac pass needed sk_is(doggie)mail.ru
P.S. Trac pass needed sk_is(doggie)mail.ru
- Fri Mar 19, 2010 9:46 pm
- Forum: Map features
- Topic: Creating 16 bit maps for TA3D
- Replies: 20
- Views: 47331
Creating 16 bit maps for TA3D
Since TA Annihilator is onep-source map editor for TA is it possinble to upgrade it to use 16 bps textures for map creation?
Matman will create several hi-color maps for us in this case What do you think, Zuzuf?
http://tauniverse.com/forum/showthread.php?t=40937
Matman will create several hi-color maps for us in this case What do you think, Zuzuf?
http://tauniverse.com/forum/showthread.php?t=40937
- Fri Mar 19, 2010 9:37 pm
- Forum: Tests
- Topic: 0.6.0. Beta 9
- Replies: 22
- Views: 43290
Re: 0.6.0. Beta 9
I`ll update it gladly :P One more bug - underwater building doesn`t affect coursor of construction units - as example - if it`s not build till the 100% i can`t click on the underwater buildng to finish building with construction unit selected (coursor don`t change it`s shape to assemble-style). P.S....
- Fri Mar 19, 2010 8:54 pm
- Forum: Units
- Topic: Integrating some Spring models
- Replies: 19
- Views: 43674
Re: Integrating some Spring models
Yay!!! Looks amasing. Really amasing. We can ask Wotan team of Excess team to assist with texturing... Can you provide list of models thar have to be textured?
- Fri Mar 19, 2010 8:51 pm
- Forum: Tests
- Topic: 0.6.0. Beta 9
- Replies: 22
- Views: 43290
Re: 0.6.0. Beta 9
I`m playing TA campaign with FOW and it looks very VERY nice. But I noticed that ARM Construction Ship can`t build anything, should be fixed. P.S. Strange bug, the next time i run TA3D it was gone, and Contr. ship was able to build all the buildings. And got one strange crush (maybe toTA3D - related)
- Thu Mar 18, 2010 5:56 am
- Forum: Tests
- Topic: 0.6.0. Beta 9
- Replies: 22
- Views: 43290
Re: 0.6.0. Beta 9
Yay! Will do more testing in campaignzuzuf wrote:Arm brawler is a bit more accurate now
- Wed Mar 17, 2010 6:24 pm
- Forum: Help / Aide
- Topic: New screenshots
- Replies: 0
- Views: 14673
New screenshots
Here they are You can add the to ta3d.org page or use anywhere else ;P
http://tauniverse.com/forum/showthread. ... post660928
http://tauniverse.com/forum/showthread. ... post660928
- Wed Mar 17, 2010 6:23 pm
- Forum: Tests
- Topic: 0.6.0. Beta 9
- Replies: 22
- Views: 43290
0.6.0. Beta 9
I`ve found a some new bugs.
Arm bomber Thunder can`t fly if ordered to move, it can only fly if ordered to attack.
Radar/sonar and other -ar units doesn`t have their area of affect drawn.
Planes moving is nice Shooting of Brawler is not yet nice
Arm bomber Thunder can`t fly if ordered to move, it can only fly if ordered to attack.
Radar/sonar and other -ar units doesn`t have their area of affect drawn.
Planes moving is nice Shooting of Brawler is not yet nice
- Wed Mar 17, 2010 12:23 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 9 for windows
- Replies: 18
- Views: 43491
Re: TA3D 0.6 beta 9 for windows
Yeah yeah, and don`t forget the FOG of WAR stuff
- Tue Mar 16, 2010 4:43 pm
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 9 for windows
- Replies: 18
- Views: 43491
Re: TA3D 0.6 beta 9 for windows
Good news
And how about reducing unit`s area of influence? So they can stay still closer to each other?
And how about reducing unit`s area of influence? So they can stay still closer to each other?
- Tue Mar 16, 2010 6:31 am
- Forum: Announcements / Annonces
- Topic: TA3D 0.6 beta 9 for windows
- Replies: 18
- Views: 43491
Re: TA3D 0.6 beta 9 for windows
Not
, butif you want all the nice 3D trees and units
you`ll definately need the new 3D models of features and units. So the resources pack MUST BE.if you want to PLAY TA3D