Search found 146 matches

by MattyWS
Sat Jan 22, 2011 11:52 pm
Forum: Help / Aide
Topic: **SOLVED**Can not install TA3D, constant errors!
Replies: 14
Views: 38282

Re: **SOLVED**Can not install TA3D, constant errors!

www.tauniverse.com has the biggest community for TA should you want more people who play the game.
by MattyWS
Sat Jan 22, 2011 11:51 pm
Forum: Suggestion
Topic: With my overly-active imagination....
Replies: 8
Views: 23868

Re: With my overly-active imagination....

Zbot was a name used by my partner in crime's special walk script that made the units actually walk rather than glide, so a flying zbot would be impossible.
by MattyWS
Tue Jan 18, 2011 12:48 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

Ahh good stuff. Something to note, someone found out Tidal generators have a tag different to most. You can find the link below, You may want to implement this as a fix, because it seems better than just on/off. http://www.tauniverse.com/forum/showthread.php?t=41714 On another note, I've almost redo...
by MattyWS
Fri Jan 14, 2011 4:46 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

Kinda waiting on the new release to come out so I can give you some updates on images and stuff for the release after. :o Hope you aren't giving up just yet. :P Snows gone!
by MattyWS
Sun Jan 09, 2011 7:54 pm
Forum: coding / développement
Topic: Found useful stuffs.....
Replies: 16
Views: 37944

Re: Found useful stuffs.....

Sorry, I meant what line would I need to edit and in what way? (i'm not a coder ^^)
by MattyWS
Wed Jan 05, 2011 7:09 pm
Forum: coding / développement
Topic: Found useful stuffs.....
Replies: 16
Views: 37944

Re: Found useful stuffs.....

How does one remove that consistent white line in the ultimate water settings?
by MattyWS
Fri Dec 31, 2010 11:31 pm
Forum: Help / Aide
Topic: Ta3d doesnt run properly
Replies: 10
Views: 28005

Re: Ta3d doesnt run properly

The game version is stated in the main menu of the game. Otherwise looks all good in the resource folder, nothing should be wrong unless you have edited the files yourself.
by MattyWS
Fri Dec 31, 2010 11:29 pm
Forum: coding / développement
Topic: errr....i would ask a developer for this but.....
Replies: 9
Views: 25450

Re: errr....i would ask a developer for this but.....

You shouldn't need to edit the exe at all. If you have any suggestions, post them in the suggestions thread.
by MattyWS
Fri Dec 31, 2010 11:28 pm
Forum: coding / développement
Topic: ta3d solar energy patch
Replies: 4
Views: 16594

Re: ta3d solar energy patch

There is nothing wrong with it.
by MattyWS
Fri Dec 31, 2010 11:27 pm
Forum: Announcements / Annonces
Topic: Real todo list! (Must read)
Replies: 5
Views: 17994

Re: Real todo list! (Must read)

"i have had this maybe once before".

You haven't only had it once, it's the way the engine works, you've had this every time, it's not a glitch or bug.
by MattyWS
Fri Dec 31, 2010 11:12 pm
Forum: Suggestion
Topic: So, maps?
Replies: 18
Views: 41556

Re: So, maps?

.. The idea is to break from this shoddy way of making maps and create a way that looks good in 3D.
by MattyWS
Fri Dec 31, 2010 5:18 pm
Forum: Textures
Topic: Ta Textures?
Replies: 7
Views: 47451

Re: Ta Textures?

I think what they need the most is bug testers more than anything.
by MattyWS
Fri Dec 31, 2010 5:16 pm
Forum: Suggestion
Topic: Water/model effects
Replies: 6
Views: 20939

Re: Water/model effects

I personally have the water set to the lowest for the sake of OTA. The highest is ultimate, and yes I agree the white lines are ugly.

The AA on units are nice enough for me, you probably haven't got a decent graphics card for it to be enabled.
by MattyWS
Fri Dec 31, 2010 5:14 pm
Forum: coding / développement
Topic: errr....i would ask a developer for this but.....
Replies: 9
Views: 25450

Re: errr....i would ask a developer for this but.....

Modding is the same for this as it is for OTA. TA3D engine uses the TA files.
by MattyWS
Fri Dec 31, 2010 12:47 pm
Forum: Help / Aide
Topic: Ta3d doesnt run properly
Replies: 10
Views: 28005

Re: Ta3d doesnt run properly

Go on the main menu and look at what version you have and tell us. Also did you put totala1, ccdata and rev31 in the resources folder? those are the main ones besides maps
by MattyWS
Fri Dec 31, 2010 12:44 pm
Forum: Help / Aide
Topic: How does one install TA3D on Mac?
Replies: 10
Views: 29535

Re: How does one install TA3D on Mac?

Not that its anything to do with this thread but turn down the graphics settings on your computer if it lags. The game can run on notebooks.
by MattyWS
Sun Dec 26, 2010 12:39 pm
Forum: Announcements / Annonces
Topic: 3DMEditor2 alpha 8 for windows
Replies: 19
Views: 45901

Re: 3DMEditor2 alpha 8 for windows

Try not to add new things just yet, work on what needs to be done. :) And of course, it's not a job so take your time.
by MattyWS
Mon Dec 13, 2010 11:57 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

Hows progress Zuzuf? I can't wait to test out a new release! :o
by MattyWS
Sat Dec 11, 2010 5:43 pm
Forum: Tests
Topic: r2727
Replies: 4
Views: 17834

Re: r2727

the problem I had is affected by height too, and fades in and out. Only had it once though, before I deleted the folder and downloaded it again. :P
by MattyWS
Sat Dec 11, 2010 5:40 pm
Forum: Announcements / Annonces
Topic: Real todo list! (Must read)
Replies: 5
Views: 17994

Re: Real todo list! (Must read)

List updated with some very good points.
by MattyWS
Fri Dec 10, 2010 11:48 pm
Forum: Tests
Topic: r2727
Replies: 4
Views: 17834

Re: r2727

Anything like the two images I posted in this thread? http://www.tauniverse.com/forum/showthread.php?t=41592
by MattyWS
Thu Dec 09, 2010 9:34 pm
Forum: café
Topic: 10 hours
Replies: 6
Views: 18625

Re: 10 hours

Lol. But you're back now so get working. :O
by MattyWS
Wed Dec 08, 2010 1:37 am
Forum: café
Topic: missing all
Replies: 11
Views: 28407

Re: missing all

Try fixing the problem where units need to stop in order to change course when you click them to go somewhere else. And another problem is that units walk in zigzags because they think the terrain is a bit too bumpy for them I think. perhaps the terrain is scaled to high in comparison to OTA? Maybe ...
by MattyWS
Mon Dec 06, 2010 2:44 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

It would be rather nice to have a button that can full screen the minimap, complete with all the new icons to distinguish what unit is what, so that you can have a true strategic zoom with ease. Not that zooming out isn't easy but some like the quick buttons way. On a side note, I noticed that messa...
by MattyWS
Sun Dec 05, 2010 9:01 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

So I remade all the in-game GUI, it was ugly before. http://www.box.net/shared/4qah85b05a Take a look and see what ya think, I added something of interest to the resource bars, when you're low on resources you will know. :) http://www.tauniverse.com/forum/attachment.php?attachmentid=24546&stc=1&d=12...
by MattyWS
Sat Dec 04, 2010 2:29 am
Forum: Suggestion
Topic: So, maps?
Replies: 18
Views: 41556

Re: So, maps?

The idea is to be basic, a format that anyone can make a map in, using gimp and notepad or notepad++ (or the TA3D engine to place features). Right now, you guys want more people modding this engine, so that even more people can be interested. I'm drunk right now so excuse me if I don't make sense, b...
by MattyWS
Tue Nov 30, 2010 10:51 pm
Forum: Suggestion
Topic: So, maps?
Replies: 18
Views: 41556

Re: So, maps?

I was wondering if it were possible just to make it as simple as in a .TGA file with the normal layer being the texture and the alpha channel being the height map? And then maybe some way of setting values such as starting positions in a .txt file like; Starting position 1; x=300 y=300 And on a map ...
by MattyWS
Mon Nov 29, 2010 12:37 pm
Forum: Suggestion
Topic: So, maps?
Replies: 18
Views: 41556

So, maps?

I can't get into the maps and mods sections of these forums so I dunno what's happening over there but, are you planning on a different map format from the normal TA one? It's too limited, not enough colours and TA can't get a good perspective on behind mountains so the textures look stretch and ugl...
by MattyWS
Thu Nov 25, 2010 2:45 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

http://www.tauniverse.com/forum/attachment.php?attachmentid=24496&stc=1&d=1290696544 Compared the evolva core commander model used in TA to the commander used in the free data set. This may be the cause of the commanders locking up, no? Either way this is a problem I think. Unless it also came with...
by MattyWS
Thu Nov 25, 2010 1:45 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

Maybe changing font of the metal and energy numbers would be better as well, now the fonts easily see-able but hardly readable.
by MattyWS
Sat Nov 20, 2010 1:11 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

All my waves sprites are the same (0,1 and 2 are all the same image used 3 times just for testing) And you can see that there are waves still there. That said it stops glitching when waves are turned off. That said my wave images are double the normal size (for testing purposes) if that makes a diff...
by MattyWS
Fri Nov 19, 2010 11:45 pm
Forum: café
Topic: missing all
Replies: 11
Views: 28407

Re: missing all

First thing you guys need to do, disable waves, and perspective, turn water graphics to lowest setting and play the game properly, compare it to TA until you can replicate TA exactly. Then add new stuff. Pathfinding needs to be better and I get annoyed at slow moving units because when you set a dif...
by MattyWS
Fri Nov 19, 2010 7:29 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

Image
Image
by MattyWS
Thu Nov 18, 2010 9:36 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

I'm not sure I understand. :oops:

Also another bug/feature ( :P ) sometimes the whole maps is pure white like a think fog, until zoomed all the way out, then when you zoom in again the white fades in and you can't see anything...
by MattyWS
Thu Nov 18, 2010 7:34 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

Massive bug in the waves I think, it works sometimes fine but half the time massive white lines cover the map. However thanks for fixing the waves, I already have some waves done for it, looks amazing. :D

On another note, I'll be redoing the skies soon as I'm not entirely happy with them.
by MattyWS
Wed Nov 17, 2010 9:27 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

Ahh cool so they are in there. :P Made new OTA looking arrow/circle images, in my opinion they are rather good. (I'm a slight perfectionist) Also added a few other files you might be interested in, Paused Defeat and Victory images remade, smaller as well (I prefer smaller like in OTA) My only issue ...
by MattyWS
Tue Nov 16, 2010 11:14 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

Nice I can scroll again! But you didn't use my arrow/circle and explosion images. :( but you did fix the arrow and circles from being stretched, which makes my new images look AWESOME :shock: If you wish for me to remake the circle and arrow images to a more TA styled look, I can, just say the word....
by MattyWS
Mon Nov 15, 2010 2:06 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

Fixed free cam on/off icons for sure now, also have a few other things, I changed the arrow/circle images to look a bit nicer and get in the way less (slightly smaller). On top of that I made the explosions look like explosions as opposed to big yellow blob. All these files are here http://www.box.n...
by MattyWS
Mon Nov 15, 2010 12:15 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

Probably annoying you with stuff but any chance you can set the saves to not be so stretched? I'm trying to make them look nicer but any attempt I make is just a thin line hitting the shores. :P EDIT: solved the mystery of the arrows and circle images as well as the free cam on/off icons, I forgot t...
by MattyWS
Sun Nov 14, 2010 11:33 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

Can you make metal and energy numbers and the such in bold and maybe a bit bigger please? :)
by MattyWS
Sun Nov 14, 2010 9:44 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

New release with the fix to my camera scrolling issue? :o
by MattyWS
Sun Nov 14, 2010 11:22 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

While you're at it, I don't know what is causing it exactly but every time I try a metal map with features, the map glitches out, didn't know for sure until just now I made my own greenworld map, and for a bit of variation I put a metal radar tower down and it crashed
by MattyWS
Sun Nov 14, 2010 10:10 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

Is there any way to replace them completely? shape and size? :o deleted cache and in dev mode but still stays that way. :P
by MattyWS
Sat Nov 13, 2010 12:22 pm
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

Say if I try to change the arrow to just a normal triangle, in-game the arrow will just be the same with my new triangle image inside it. :P And damn that was fast fixing. :o I noticed not all lasers are the same colour, is there a scripted colour overlay or something? Commanders laser is yellow whi...
by MattyWS
Sat Nov 13, 2010 11:25 am
Forum: Announcements / Annonces
Topic: Current beta packages
Replies: 118
Views: 241837

Re: Current beta packages

One thing to note quickly that prevents me from wanting to play the game properly, scrolling around in OTA was easy enough, you move your mouse to the side of the screen and the camera just moves. I don't know if my monitor size is to blame (22' 1680x1050) but TA3D doesn't do that when scrolling dow...
by MattyWS
Sat Nov 13, 2010 10:02 am
Forum: Textures
Topic: New sky textures
Replies: 7
Views: 21508

Re: New sky textures

I found this same issue, which is why I also included some extra stuff in the .tdf's but I guess not every map registers as a planet in the .tdf's lists and since the Hell0 is a default sky (it was already set to default, wasn't sure why so I didn't change it) maps that either don't have a planet na...
by MattyWS
Fri Nov 12, 2010 10:58 pm
Forum: Textures
Topic: Some interesting site :)
Replies: 5
Views: 18014

Re: Some interesting site :)

Pfft I gaves you sky textures. :P
by MattyWS
Thu Nov 11, 2010 10:38 pm
Forum: Textures
Topic: New sky textures
Replies: 7
Views: 21508

Re: New sky textures

How are you liking it all so far? I've been trying to make more space skies for later on, since there is a lack of them in the package.
by MattyWS
Wed Nov 10, 2010 9:26 pm
Forum: Announcements / Annonces
Topic: 3DMEditor2 alpha 8 for windows
Replies: 19
Views: 45901

Re: 3DMEditor2 alpha 8 for windows

works! thanks. :D